Full notes
Full Still Ridge - A Supernatural Adventure Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Compatibility
Happy Halloween, ghouls and ghosts! I have a big update to the demo of Still Ridge. Sadly I wasn't able to include a brand new demo of the first chapter but if you haven't yet completed the prologue there's good reason to dive back into dream world.
Did you know I post development updates and videos at https://www.youtube.com/@justenbrown
Controls Updated
Pressing Tab highlights all interactable objects on screen for a few seconds. Makes it easier to see what you're doing.
Press full stop (.) to skip cutscenes. Perfect for replayability!
Steam.NET has been implemented. The game should now be integrated with Steam's in-game menu.
Bug Fixes
Fixed a tutorial message overlaying another tutorial message
Omar always runs during the APC segment for better control
Added a box collider around the truck during the APC segment
Using the lighter on the river occurs instantly instead of walking a set distance to enhance readability of the player's action
Fixed an issue where Hypnos' name wasn't changed from ???
Fixed issue where backing out of options menu in-game would break the pause menu
Fixed strange stuttering when title appears
Updated in-game cursor to use built-in Unity object instead of system software cursor. This should improve compatibility with different inputs in the future that emulate mouse axis.
Fixed an issue where the previous scene's music didn't stop during the transition to the chase scene.
The camera from the river to the warehouse properly crossfades
Fixed an issue where NPCs didn't set their neck transformation correctly leading to characters staring at their feet.
Fixed an issue where the player didn't uncross their arms after examining a photo
Fixed an issue where the player didn't stop looking at a character sitting down in the office
Source
Changelog.gg summarizes and formats this update. How we read updates.
