Full notes
Full Still be a Human update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Fixes
- Gameplay
- Balance
Still not fixed memory leak, it is recommended to restart the game after each run.
General: - Added description of abilities in the upgrade menu; - Fixed image of spikes in the first location; - Now in the upgrade menu you can return to the previous tab by pressing Esc; - Mouth issuing items now disappears after issuing; - Fixed a bug where the charges were endlessly filled and updated; - Added pointers to the menu for pumping and selecting artifacts; - Changed the basic attack of the magician; - Changed the color of the third location; - Added sounds and visual effect for enemies when taking damage.
Partially reworked tutorial: - Fixed the ability of the warrior in training; - Changed information on improving abilities and artifacts; - Enemies reappear when getting weapons.
Added notifications for:
- The absence of charges;
- Recharge ability;
- Hold the key for the ability to act;
- Receiving treatment from bosses;
- Insufficient amount of pumping points;
- Already improved ability;
- Improvement is blocked;
Game dynamics changes:
- Increased the speed of movement of characters;
- Reduced cooldown of a number of abilities;
- Increased the attack speed of some weapons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
