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Steam News6 March 20264mo ago

What's New: Q1 2026

Hello! This is Jonnil. We are introducing a new version of Sticky Paws, fixing a lot of things!

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Full Sticky Paws update

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Repeated intro

Hello! This is Jonnil. We are introducing a new version of Sticky Paws, fixing a lot of things! Here is the changelog for the latest Sticky Paws version:

What changed

2 fixes3 additions1 change0 removals
  • Gameplay
  • Server
  • Compatibility
  • UI and audio
addedHello! This is Jonnil. We are introducing a new version of Sticky Paws, fixing a lot of things! Here is the changelog for the latest Sticky Paws version:
fixedGeneral bug fixes • Fixed a bug that caused changed audio settings to not apply when exiting the pause menu. • Fixed a bug that caused players 2, 3, and 4 to be unable to control the map when playing in multiplayer. • Fixed a bug that caused thumbnails to not display on renamed custom levels. • Numerous small bug fixes • Fixed a rare softlock caused by ground-pounding the chair in the ending cutscene.
fixedOnline • Added a manual refresh button for the online level/character lists. • Added pages to online level/character lists to improve compatibility on underpowered devices. • Fixed a bug that caused level and character thumbnails to not display correctly if the player had to reconnect to the server. • Fixed a bug that caused the level download process to hang. • Improved online level/character list stability.
addedQuality of life • Added the button used to pounce to the pounce tutorial sign. • Centered thumbnails on online level list screen. • Improved display of in-game achievements. • Refactored audio system to allow for smoother transitions and more consistent volume.
addedBehind the scenes • Added network error codes for easier diagnosis. • Cleaned debug logs + removed unused identifiers. • Improved buffer saving. • Improved Steam build support (Steamworks path + init fixes) • Improved translation update/upload checks to prevent freezes. • Optimized gamepad navigation detection. • Simplified login/token validation logic. • Optimized effects to improve thumbnail transparency. • Standardized online debug logging. • Updated external links for website rebuild • Updated Demo version so it's up-to-date. (The old version hadn’t been updated since 2022!) • Updated project for latest GMS2 beta (replaced deprecated functions, updated camera/data usage)
changedI hope that you all will enjoy this updated version of Sticky Paws! We've been working very hard on this update, so please enjoy it!

Sticky Paws changes

addedHello! This is Jonnil. We are introducing a new version of Sticky Paws, fixing a lot of things! Here is the changelog for the latest Sticky Paws version:
fixedGeneral bug fixes • Fixed a bug that caused changed audio settings to not apply when exiting the pause menu. • Fixed a bug that caused players 2, 3, and 4 to be unable to control the map when playing in multiplayer. • Fixed a bug that caused thumbnails to not display on renamed custom levels. • Numerous small bug fixes • Fixed a rare softlock caused by ground-pounding the chair in the ending cutscene.
fixedOnline • Added a manual refresh button for the online level/character lists. • Added pages to online level/character lists to improve compatibility on underpowered devices. • Fixed a bug that caused level and character thumbnails to not display correctly if the player had to reconnect to the server. • Fixed a bug that caused the level download process to hang. • Improved online level/character list stability.
addedQuality of life • Added the button used to pounce to the pounce tutorial sign. • Centered thumbnails on online level list screen. • Improved display of in-game achievements. • Refactored audio system to allow for smoother transitions and more consistent volume.
addedBehind the scenes • Added network error codes for easier diagnosis. • Cleaned debug logs + removed unused identifiers. • Improved buffer saving. • Improved Steam build support (Steamworks path + init fixes) • Improved translation update/upload checks to prevent freezes. • Optimized gamepad navigation detection. • Simplified login/token validation logic. • Optimized effects to improve thumbnail transparency. • Standardized online debug logging. • Updated external links for website rebuild • Updated Demo version so it's up-to-date. (The old version hadn’t been updated since 2022!) • Updated project for latest GMS2 beta (replaced deprecated functions, updated camera/data usage)

General bug fixes • Fixed a bug that caused changed audio settings to not apply when exiting the pause menu. • Fixed a bug that caused players 2, 3, and 4 to be unable to control the map when playing in multiplayer. • Fixed a bug that caused thumbnails to not display on renamed custom levels. • Numerous small bug fixes • Fixed a rare softlock caused by ground-pounding the chair in the ending cutscene.

Online • Added a manual refresh button for the online level/character lists. • Added pages to online level/character lists to improve compatibility on underpowered devices. • Fixed a bug that caused level and character thumbnails to not display correctly if the player had to reconnect to the server. • Fixed a bug that caused the level download process to hang. • Improved online level/character list stability.

Quality of life • Added the button used to pounce to the pounce tutorial sign. • Centered thumbnails on online level list screen. • Improved display of in-game achievements. • Refactored audio system to allow for smoother transitions and more consistent volume.

Behind the scenes • Added network error codes for easier diagnosis. • Cleaned debug logs + removed unused identifiers. • Improved buffer saving. • Improved Steam build support (Steamworks path + init fixes) • Improved translation update/upload checks to prevent freezes. • Optimized gamepad navigation detection. • Simplified login/token validation logic. • Optimized effects to improve thumbnail transparency. • Standardized online debug logging. • Updated external links for website rebuild • Updated Demo version so it's up-to-date. (The old version hadn’t been updated since 2022!) • Updated project for latest GMS2 beta (replaced deprecated functions, updated camera/data usage)

I hope that you all will enjoy this updated version of Sticky Paws! We've been working very hard on this update, so please enjoy it!

PS: We have remade our website now, visit it here: https://jonnil.games/

Source

Steam News / 6 March 2026

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