HomeGamesUpdatesPricingMethodology
Steam News1 May 20197y ago

Price drop 5.99$ ! + BLOG / Q+A

First of all I'd like to start by thanking everyone who bought the game and or supported me (in any shape or form); thank you! Regarding the price dropping from 9.99$ to 5.99$; why?

Full notes

Full Sticks And Bones update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition7 changes0 removals
  • Balance
  • Maps
  • Store
  • UI and audio
  • Events
  • Gameplay
changedShort answer:Almost everyone have mentioned that the price is high for the amount of content and so I listened.
changedLong Answer:None of the following is meant to be taken as an excuse but more of my reasoning behind the price. As I have mentioned I've been working on the game 100% alone from start to end for a year (Full time) & the game is actually bigger than what I have published here but around 6 months ago I decided to scale it down to where am able to finish and release within a realistic timeline. So I switched from a 3rd person adventure game to something more achievable & doable for my situation, I wanted to make it feel like watching an episode of a cartoon'ish pirate story but with many different game-play elements.
added"Unity asset flip"?:Yes & No. Yes I have used a 3d pirates package that I bought from Unity asset store (POLYGON - Pirates Pack by Synty Studios) but its not an "Asset flip" it was created to be used for your own project :P, I did however modify all the character textures, materials and rigged them, plus created 2 new characters with the same style and edited a couple of meshes to fit the game-play (Ship, barrel, doors, etc..). I have created 6 new islands from scratch and changed the main island, plus created 3 in-door stages/levels.
changedAnimations:I have used a mix of tools/techniques to create the animations, as for the cut-scenes I have mainly used Motion capture to create the base and afterwards worked on manually cleaning it + using masks and IKs to layer on top and improve the overall quality. For the character's 3rd person controller I have used over 130 animations that are from different asset packages also available in Unity asset store.
changedMusic:I have created a soundtrack for each part (50 parts) myself using garage-band (software) + Musical sound effects layer + SFX layer + Background layer + Musical notes for controller Inputs
changedGame-play:I wanted the story to determine the game-play mechanics, so depending on the event/situation I would create something that made the continuation of the story more fun/engaging

Sticks And Bones changes

changedAlmost everyone have mentioned that the price is high for the amount of content and so I listened.
changedNone of the following is meant to be taken as an excuse but more of my reasoning behind the price. As I have mentioned I've been working on the game 100% alone from start to end for a year (Full time) & the game is actually bigger than what I have published here but around 6 months ago I decided to scale it down to where am able to finish and release within a realistic timeline. So I switched from a 3rd person adventure game to something more achievable & doable for my situation, I wanted to make it feel like watching an episode of a cartoon'ish pirate story but with many different game-play elements.
addedYes & No. Yes I have used a 3d pirates package that I bought from Unity asset store (POLYGON - Pirates Pack by Synty Studios) but its not an "Asset flip" it was created to be used for your own project :P, I did however modify all the character textures, materials and rigged them, plus created 2 new characters with the same style and edited a couple of meshes to fit the game-play (Ship, barrel, doors, etc..). I have created 6 new islands from scratch and changed the main island, plus created 3 in-door stages/levels.
changedI have used a mix of tools/techniques to create the animations, as for the cut-scenes I have mainly used Motion capture to create the base and afterwards worked on manually cleaning it + using masks and IKs to layer on top and improve the overall quality. For the character's 3rd person controller I have used over 130 animations that are from different asset packages also available in Unity asset store.
changedI have created a soundtrack for each part (50 parts) myself using garage-band (software) + Musical sound effects layer + SFX layer + Background layer + Musical notes for controller Inputs

First of all I'd like to start by thanking everyone who bought the game and or supported me (in any shape or form); thank you!

Regarding the price dropping from 9.99$ to 5.99$; why?

Short answer:

Almost everyone have mentioned that the price is high for the amount of content and so I listened.

---

Long Answer:

None of the following is meant to be taken as an excuse but more of my reasoning behind the price. As I have mentioned I've been working on the game 100% alone from start to end for a year (Full time) & the game is actually bigger than what I have published here but around 6 months ago I decided to scale it down to where am able to finish and release within a realistic timeline. So I switched from a 3rd person adventure game to something more achievable & doable for my situation, I wanted to make it feel like watching an episode of a cartoon'ish pirate story but with many different game-play elements.

"Unity asset flip"?:

Yes & No. Yes I have used a 3d pirates package that I bought from Unity asset store (POLYGON - Pirates Pack by Synty Studios) but its not an "Asset flip" it was created to be used for your own project :P, I did however modify all the character textures, materials and rigged them, plus created 2 new characters with the same style and edited a couple of meshes to fit the game-play (Ship, barrel, doors, etc..). I have created 6 new islands from scratch and changed the main island, plus created 3 in-door stages/levels.

Animations:

I have used a mix of tools/techniques to create the animations, as for the cut-scenes I have mainly used Motion capture to create the base and afterwards worked on manually cleaning it + using masks and IKs to layer on top and improve the overall quality. For the character's 3rd person controller I have used over 130 animations that are from different asset packages also available in Unity asset store.

Music:

I have created a soundtrack for each part (50 parts) myself using garage-band (software) + Musical sound effects layer + SFX layer + Background layer + Musical notes for controller Inputs

Game-play:

I wanted the story to determine the game-play mechanics, so depending on the event/situation I would create something that made the continuation of the story more fun/engaging

Too easy?:

It's hard! you're just too good! Yes it's easy, on purpose. It's a short silly interactive video game.

Too short?:

Due to the time limitation, I did not have enough time to create more content, because I don't want to stretch the game: ('walking simulator', with very far away objectives and NPCs to interact with). I'd rather have it short (40mins) packed with content than 30 plus minutes of walking or something similar.

---

It is not your problem nor should you care, but... I get 30%-40% from the 9.99$ (Steam cut + Tax cuts). + The game was cracked within 36 Hours! (BTW: Feel free to download it and buy it later if you wish) My pirates game have been pirated! Anyways.. (Biased opinion) I don't see the game priced anything lower than 10$ to be honest, however I would rather have more people play and enjoy the game I worked extremely hard to make than keep the price and have it harder to reach. Thank you again for everyone who submitted a review and gave me their feedback. Cheers!

Source

Steam News / 1 May 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.