Full notes
Full Stickman: Waves Of Doom update
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Repeated intro
Hello there!
What changed
- Gameplay
- Maps
- Security
- Fixes
- Balance
- UI and audio
Stickman: Waves Of Doom changes
In the midst of news from my other games BIORAGE and Five Nights At Stickman, Waves of Doom now gets a BIG update!
Many things have been patched, changed and more!
Read the changelog below:
Updated some image assets.
Updated main menu look.
Added trailer 1 and trailer 2 songs to the gameplay music.
Added Relevation Studios logo on startup and removed unity logo.
Removed lock on stage 2, it will now always be available, even from start.
Changed default enemies cap from 600 to 1500.
Dualshock and Dualsense support improved.
Appdata now stores in Relevation Studios folder instead of "Default Company" folder.
Updated unity version from 6000.1.2f1 to 6000.0.60f1 due to the security risk patch.
Read more about the security risk issue here: Security Update Advisory
Fixed music stopping playing on focus change.
Fixed a bug with some effects ignoring the player.
Fixed a bug with bosses teleporting out of bossfight area if it's too large.
Fixed a bug with obstacle spawning.
Optimized drop management and movement with Jobs system and Burst Compiler.
Optimized damage indicators movement with Jobs System and Burst Compiler.
Optimized enemies spawning and defeat handling
Optimized UI timer.
1.0 will remain available freely for you. Go to the Stickman: Waves Of Doom game page - gear icon - properties - betas.
Update Size Windows: 199.6MB
Update Size Mac: 209.2MB
Update Size Linux: 198.5MB
Thanks for playing and see yall!
Source
Changelog.gg summarizes and formats this update. How we read updates.
