What changed
0 fixes2 additions0 changes0 removals
addedWe're preparing for the Ottoman Empire to join Stickman Trenches. With that goal in mind in this patch we are adding:
addedNEW Smoke Artillery: Sometimes there's a really tough trench in front of you filled with enemy soldiers. Wouldn't it be nice if you could just not let them see you coming? Well that's what Smoke Artillery is for. NEW Maps: While the Ottoman Empire faction is currently in the works (as well as another faction) we wanted to prepare for their arrival by adding 3 new desert maps. The Desert maps are adding one key new mechanic that we're currently experimenting with and that is... NEW Weather Effect - Sandstorms: The Sandstorms play very similarly to the Smoke Artillery in that they can blind soldiers and allow for limited windows of time to make attacks more effective. However unlike smoke artillery neither the player or the enemy can control them. Live by the sand, die by the sand? This patch is mainly to add some experimental mechanics for you all to play and experience. Depending on reception we might look to add more weather effects and their corresponding maps. Please let us know what you think. In honor of this patch update we will put the game on sale again. Thank you all, and enjoy the update!
Stickman Trenches changes
addedWe're preparing for the Ottoman Empire to join Stickman Trenches. With that goal in mind in this patch we are adding:
addedNEW Smoke Artillery: Sometimes there's a really tough trench in front of you filled with enemy soldiers. Wouldn't it be nice if you could just not let them see you coming? Well that's what Smoke Artillery is for. NEW Maps: While the Ottoman Empire faction is currently in the works (as well as another faction) we wanted to prepare for their arrival by adding 3 new desert maps. The Desert maps are adding one key new mechanic that we're currently experimenting with and that is... NEW Weather Effect - Sandstorms: The Sandstorms play very similarly to the Smoke Artillery in that they can blind soldiers and allow for limited windows of time to make attacks more effective. However unlike smoke artillery neither the player or the enemy can control them. Live by the sand, die by the sand? This patch is mainly to add some experimental mechanics for you all to play and experience. Depending on reception we might look to add more weather effects and their corresponding maps. Please let us know what you think. In honor of this patch update we will put the game on sale again. Thank you all, and enjoy the update!
We're preparing for the Ottoman Empire to join Stickman Trenches. With that goal in mind in this patch we are adding:
NEW Smoke Artillery
Sometimes there's a really tough trench in front of you filled with enemy soldiers. Wouldn't it be nice if you could just not let them see you coming? Well that's what Smoke Artillery is for.
NEW Maps
While the Ottoman Empire faction is currently in the works (as well as another faction) we wanted to prepare for their arrival by adding 3 new desert maps. The Desert maps are adding one key new mechanic that we're currently experimenting with and that is...
NEW Weather Effect - Sandstorms
The Sandstorms play very similarly to the Smoke Artillery in that they can blind soldiers and allow for limited windows of time to make attacks more effective. However unlike smoke artillery neither the player or the enemy can control them. Live by the sand, die by the sand? This patch is mainly to add some experimental mechanics for you all to play and experience. Depending on reception we might look to add more weather effects and their corresponding maps. Please let us know what you think. In honor of this patch update we will put the game on sale again. Thank you all, and enjoy the update!