HomeGamesUpdatesPricingMethodology
Steam News8 March 20251y ago

Stick Mountain 1.0.1

Gameplay Adjustments: Animal Hide Changes * Crafting Costs: Reduced for all animal hide recipes. * Drop Rate: Decreased.

Full notes

Full Stick Mountain update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions2 changes0 removals
  • Balance
  • Gameplay
addedGameplay Adjustments: Animal Hide Changes * Crafting Costs: Reduced for all animal hide recipes. * Drop Rate: Decreased. Combat & Enemy Balancing General Adjustments * Grassy Mountain: Tweaked max health, attack power, attack delay, and movement speed. * Snowy Peaks & Desert: Lowered health and decreased rare mob stats. Status Effects * Poison: Increased damage. * Deep Freeze: Increased effect duration. Projectile & Attack Changes * Alien Laser Attack: * Increased attack spread from 15% → 45%. * Aliens now unlock the laser attack when below 50% health. * Projectile Speed Adjustments: * Reduced projectile speed from 1000 → 700 - 800. * Overall decreased projectile speeds to improve dodging. * Rare Mobs: * Adjusted stats for balance. * Tanky Enemies: Increased defense (countered by magic weapons). * Magic-Type Enemies: Now have natural shield regeneration (countered by physical weapons). ________________
addedWeapon & Ability Changes: Weapon Adjustments: Pierce Counts: * Crossbows: Descriptions updated to include pierce count. * Throwables: Now have a pierce count of 2. Damage Adjustments: * Pellet Rifle & Pellet Pistol: * Increased damage. * Now have a reload time. * Magic Weapons: Now deal slightly more damage than default weapons. Weapon Reworks * Shotgun: Projectiles now have a cutoff range (no more "shotgun sniping"). * Crossbow: Now heavy-hitting with 1 pierce. Reload Speed Adjustments: * Rifles: Reload time slightly increased (2 - 6 sec). * Pistols: Reload time slightly decreased (1 - 3 sec). * Weapon recoil removed. Ability Adjustments: * Dash Ability: * Now available in all character-specific skill trees (was Warchaser-exclusive). * Buffed dash impulse for better movement. * Rejuvenation Ability: * Healing curve now starts at 40% HP and increases faster at lower health. * Flying Equipment: * Flying now only activates when already in the air (allows jumping/dodging while grounded). ________________
addedEnemy & Wave Spawning Adjustments: Shrines & Mobs: * Increased mob spawn amount for shrines. * Adjusted spawned mobs in shrines. Wave System Changes: Wave Spawn Adjustments: * Starting Wave: 5 max mobs at once. * Each wave after: +5 max mobs. * Increased mob spawns for all levels. * Increased min/max mobs per wave. * Added more post-wave mob spawns for all levels. New Spawners * Proximity Spawners: Added more spawners between quest destinations and objectives. * Random Spawners: 25% chance to activate in specific areas on all levels. * Exploration Spawners: Added more enemy spawners while exploring. ________________
changedPlayer Stats & Progression: Player Movement: * Increased default player speed from 800 → 1000. Stat Adjustments: * Health Regen from Strength: 0.02 → 0.14 (significantly increased). * Max Health from Strength: 7 → 4 (lowered). * Stamina Regen from Agility: 0.1 → 0.2 (higher). * Mana Regen from Intellect: 0.05 → 0.12 (higher). XP & Progression: * Base XP Gain: 20 → 40. * Additive XP Factor: 10 → 30. * Updated Skill Descriptions: Adjusted descriptions for Oceanic Rescuer, Pool of Hydration, and Wave Rider. ________________
addedMiscellaneous Changes: * Solaran Son Quest: Removed extra dialogue. * Environmental Additions: Added cardboard box decorations to Hub & Cabins. * Money Drop Adjustments: Increased money drops from crates and pots. ________________
fixedBug Fixes & Additional Balancing: Autosave Fix: * Resolved issue where autosave file names kept increasing in length. Mob Scaling Adjustments: * Enemy health scaling adjusted to increase ~2x per level. * Adjusted weapon damage scaling to ensure crafted weapons remain effective. Threat Range Adjustment: * Enemies now track players more effectively. Flying Enemies: * Fixed flying speed inconsistencies. Enemy Balance Adjustments: * Increased enemy attack damage slightly. * Increased enemy movement speed. * Boss Buffs: * Luminfang buffed. * Shadow Creature buffed. * Adjusted knockback taken by tankier enemies. Additional Adjustments: * Reduced emissive strength of volcano-related sprites. * Increased stamina cost of throwables. * Sniper now has a pierce of 3. * Magicicle: 50% chance to apply Deep Freeze to enemies. * Snowball Cannon: 50% chance to apply Freeze to enemies. * Flame Staff: Increased projectile amount from 1 → 3. * Lightning Tome: Now fires homing lightning bolts. ________________
* Increased attack spread15%45%* Increased attack spread increased, buff* Reduced projectile speed1000700-800* Reduced projectile speed decreased, nerf* Increased default player speed8001000* Increased default player speed increased, buffStat Adjustments: * Health Regen from Strength:0.020.14Stat Adjustments: * Health Regen from Strength: increased, buff

Stick Mountain changes

addedGameplay Adjustments: Animal Hide Changes * Crafting Costs: Reduced for all animal hide recipes. * Drop Rate: Decreased. Combat & Enemy Balancing General Adjustments * Grassy Mountain: Tweaked max health, attack power, attack delay, and movement speed. * Snowy Peaks & Desert: Lowered health and decreased rare mob stats. Status Effects * Poison: Increased damage. * Deep Freeze: Increased effect duration. Projectile & Attack Changes * Alien Laser Attack: * Increased attack spread from 15% → 45%. * Aliens now unlock the laser attack when below 50% health. * Projectile Speed Adjustments: * Reduced projectile speed from 1000 → 700 - 800. * Overall decreased projectile speeds to improve dodging. * Rare Mobs: * Adjusted stats for balance. * Tanky Enemies: Increased defense (countered by magic weapons). * Magic-Type Enemies: Now have natural shield regeneration (countered by physical weapons). ________________
addedWeapon & Ability Changes: Weapon Adjustments: Pierce Counts: * Crossbows: Descriptions updated to include pierce count. * Throwables: Now have a pierce count of 2. Damage Adjustments: * Pellet Rifle & Pellet Pistol: * Increased damage. * Now have a reload time. * Magic Weapons: Now deal slightly more damage than default weapons. Weapon Reworks * Shotgun: Projectiles now have a cutoff range (no more "shotgun sniping"). * Crossbow: Now heavy-hitting with 1 pierce. Reload Speed Adjustments: * Rifles: Reload time slightly increased (2 - 6 sec). * Pistols: Reload time slightly decreased (1 - 3 sec). * Weapon recoil removed. Ability Adjustments: * Dash Ability: * Now available in all character-specific skill trees (was Warchaser-exclusive). * Buffed dash impulse for better movement. * Rejuvenation Ability: * Healing curve now starts at 40% HP and increases faster at lower health. * Flying Equipment: * Flying now only activates when already in the air (allows jumping/dodging while grounded). ________________
addedEnemy & Wave Spawning Adjustments: Shrines & Mobs: * Increased mob spawn amount for shrines. * Adjusted spawned mobs in shrines. Wave System Changes: Wave Spawn Adjustments: * Starting Wave: 5 max mobs at once. * Each wave after: +5 max mobs. * Increased mob spawns for all levels. * Increased min/max mobs per wave. * Added more post-wave mob spawns for all levels. New Spawners * Proximity Spawners: Added more spawners between quest destinations and objectives. * Random Spawners: 25% chance to activate in specific areas on all levels. * Exploration Spawners: Added more enemy spawners while exploring. ________________
changedPlayer Stats & Progression: Player Movement: * Increased default player speed from 800 → 1000. Stat Adjustments: * Health Regen from Strength: 0.02 → 0.14 (significantly increased). * Max Health from Strength: 7 → 4 (lowered). * Stamina Regen from Agility: 0.1 → 0.2 (higher). * Mana Regen from Intellect: 0.05 → 0.12 (higher). XP & Progression: * Base XP Gain: 20 → 40. * Additive XP Factor: 10 → 30. * Updated Skill Descriptions: Adjusted descriptions for Oceanic Rescuer, Pool of Hydration, and Wave Rider. ________________
addedMiscellaneous Changes: * Solaran Son Quest: Removed extra dialogue. * Environmental Additions: Added cardboard box decorations to Hub & Cabins. * Money Drop Adjustments: Increased money drops from crates and pots. ________________

Gameplay Adjustments

Animal Hide Changes * Crafting Costs: Reduced for all animal hide recipes. * Drop Rate: Decreased. Combat & Enemy Balancing General Adjustments * Grassy Mountain: Tweaked max health, attack power, attack delay, and movement speed. * Snowy Peaks & Desert: Lowered health and decreased rare mob stats.

Status Effects * Poison

Increased damage. * Deep Freeze: Increased effect duration. Projectile & Attack Changes * Alien Laser Attack: * Increased attack spread from 15% → 45%. * Aliens now unlock the laser attack when below 50% health. * Projectile Speed Adjustments: * Reduced projectile speed from 1000 → 700 - 800. * Overall decreased projectile speeds to improve dodging. * Rare Mobs: * Adjusted stats for balance. * Tanky Enemies: Increased defense (countered by magic weapons). * Magic-Type Enemies: Now have natural shield regeneration (countered by physical weapons). ________________

Weapon & Ability Changes

Weapon Adjustments: Pierce Counts: * Crossbows: Descriptions updated to include pierce count. * Throwables: Now have a pierce count of 2.

Damage Adjustments

* Pellet Rifle & Pellet Pistol: * Increased damage. * Now have a reload time. * Magic Weapons: Now deal slightly more damage than default weapons.

Weapon Reworks * Shotgun

Projectiles now have a cutoff range (no more "shotgun sniping"). * Crossbow: Now heavy-hitting with 1 pierce.

Reload Speed Adjustments

* Rifles: Reload time slightly increased (2 - 6 sec). * Pistols: Reload time slightly decreased (1 - 3 sec). * Weapon recoil removed.

Ability Adjustments

* Dash Ability: * Now available in all character-specific skill trees (was Warchaser-exclusive). * Buffed dash impulse for better movement. * Rejuvenation Ability: * Healing curve now starts at 40% HP and increases faster at lower health. * Flying Equipment: * Flying now only activates when already in the air (allows jumping/dodging while grounded). ________________

Enemy & Wave Spawning Adjustments

Shrines & Mobs: * Increased mob spawn amount for shrines. * Adjusted spawned mobs in shrines.

Wave System Changes

Wave Spawn Adjustments: * Starting Wave: 5 max mobs at once. * Each wave after: +5 max mobs. * Increased mob spawns for all levels. * Increased min/max mobs per wave. * Added more post-wave mob spawns for all levels.

New Spawners * Proximity Spawners

Added more spawners between quest destinations and objectives. * Random Spawners: 25% chance to activate in specific areas on all levels. * Exploration Spawners: Added more enemy spawners while exploring. ________________

Player Stats & Progression

Player Movement: * Increased default player speed from 800 → 1000.

Stat Adjustments

* Health Regen from Strength: 0.02 → 0.14 (significantly increased). * Max Health from Strength: 7 → 4 (lowered). * Stamina Regen from Agility: 0.1 → 0.2 (higher). * Mana Regen from Intellect: 0.05 → 0.12 (higher).

XP & Progression

* Base XP Gain: 20 → 40. * Additive XP Factor: 10 → 30. * Updated Skill Descriptions: Adjusted descriptions for Oceanic Rescuer, Pool of Hydration, and Wave Rider. ________________

Miscellaneous Changes: * Solaran Son Quest: Removed extra dialogue. * Environmental Additions: Added cardboard box decorations to Hub & Cabins. * Money Drop Adjustments: Increased money drops from crates and pots. ________________

Bug Fixes & Additional Balancing

Autosave Fix: * Resolved issue where autosave file names kept increasing in length.

Mob Scaling Adjustments

* Enemy health scaling adjusted to increase ~2x per level. * Adjusted weapon damage scaling to ensure crafted weapons remain effective.

Threat Range Adjustment

* Enemies now track players more effectively.

Flying Enemies

* Fixed flying speed inconsistencies.

Enemy Balance Adjustments

* Increased enemy attack damage slightly. * Increased enemy movement speed. * Boss Buffs: * Luminfang buffed. * Shadow Creature buffed. * Adjusted knockback taken by tankier enemies.

Additional Adjustments

* Reduced emissive strength of volcano-related sprites. * Increased stamina cost of throwables. * Sniper now has a pierce of 3. * Magicicle: 50% chance to apply Deep Freeze to enemies. * Snowball Cannon: 50% chance to apply Freeze to enemies. * Flame Staff: Increased projectile amount from 1 → 3. * Lightning Tome: Now fires homing lightning bolts. ________________

Boss Reworks

Luminfang Changes: * Projectiles now go through walls. * Main attack has a higher spray range. * Flies quicker.

Shadow Creature Adjustments

* Void projectiles slightly home in if too close. * Moves a lot quicker.

Zandalath Changes

* Shoots homing lasers by default. * Moves slightly faster. * Longer cooldown on Blood Fury attack.

Source

Steam News / 8 March 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.