Full notes
Full Stick It to the Stickman update
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Repeated intro
Hey Stickfriends!
What changed
- Gameplay
- Fixes
- UI and audio
Stick It to the Stickman changes
It’s been incredible seeing Stick It To The Stickman out in the wild after so many years of workplace simulations and unpaid overtime. We’ve now sold 100,000 units, which means 100,000 new employees have joined our aggressive climb toward total corporate supremacy. The Board is pleased. The shareholders are salivating. HR is missing.
A huge thank you to the Stickman community for your bug reports, fan art, chaos, and continued emotional investment in this hostile work environment. You’ve kept the team caffeinated, focused, and legally gray.
Since launch, we’ve been working on a lot of polish, bug fixing, and now optimisation. We’ve reworked the on-ramp into Cage Fight this patch, and we’re currently doing the same for The Fulfillment Center. Once we’ve added some more archetypes to Fulfillment, we’ll be charging into work on Foreign Manufacturing, which will be our next major content update!
Big things in this patch:
Keybindings - Rejoice!
Optimisation (Ongoing)
Loads of changes to Cage Fight onboarding
Starbucks Cage Fight boss nerfed and tutorialised a little (4th time the charm?)
New gun movechain for the Conservative
New headbutt movechain for the Ego Maniac (and other archetypes)
Gentrification fixes
Screen Resolution menu fixes
Top hats can now be gained from Fulfillment
You can now fire your friend at the end of a Fulfillment run
Small things:
Some visual polish in tower
Nerfed helicopter CEO, now delays minigun
Caged emotions is now softer
Buffs to Cowboy (now gets more ammo as Cowman)
Buffs to Ego Maniac (Big Head is now better)
Changes to Cage Fight abilities (spawned units and teleports)
Improved secret character icons
Outside intervention fixed
Fixed and added localizations
Fixed and added some audio
Changes to movement in Fulfilment
Now get back to work!
Source
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