HomeGamesUpdatesPricingMethodology
Steam News18 June 202615d ago

Demo Patchnotes

Hey Everyone! We're thrilled to see people play the Stick A Round demo and we've done our best to fix bug reports or suggestions as they come in. 🛠️ Patch Notes: Version [0.1.

Full notes

Full Stick A Round update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes0 additions5 changes1 removal
  • UI and audio
  • Events
  • Gameplay
  • Fixes
  • Maps
fixed🎤 Voice & Text Chat UpdatesVC Settings Restored: Fixed an issue where Voice Chat settings would mysteriously disappear from the menu.
removed🎤 Voice & Text Chat UpdatesTyping & Muting: Pressing 'M' while typing in text chat will no longer mute your microphone
fixed🎤 Voice & Text Chat UpdatesExpanded Voice UI: Fixed a bug where the Voice Chat UI would break or fail to display when more than 8 players were in a channel.
changed🎤 Voice & Text Chat UpdatesChat Behaviour: Text chat now properly closes when hitting [c]'Escape' [/c]or clicking outside the chat box.
fixed🎤 Voice & Text Chat UpdatesName Display: Fixed a bug where incorrect names were being displayed in the text chat.
changed🎮 Gameplay & World AdjustmentsMinigame Priority: Starting a minigame while currently on a local challenge will now automatically cancel the active challenge to prevent conflicts.

Hey Everyone!

We're thrilled to see people play the Stick A Round demo and we've done our best to fix bug reports or suggestions as they come in.

🛠️ Patch Notes: Version [0.1.2]

🎤 Voice & Text Chat Updates

  • VC Settings RestoredFixed an issue where Voice Chat settings would mysteriously disappear from the menu.
  • Typing & Muting: Pressing 'M' while typing in text chat will no longer mute your microphone

  • Expanded Voice UIFixed a bug where the Voice Chat UI would break or fail to display when more than 8 players were in a channel.
  • Chat Behaviour: Text chat now properly closes when hitting [c]'Escape' [/c]or clicking outside the chat box.

  • Name DisplayFixed a bug where incorrect names were being displayed in the text chat.

🎮 Gameplay & World Adjustments

  • Minigame Priority: Starting a minigame while currently on a local challenge will now automatically cancel the active challenge to prevent conflicts.

  • Hide & SeekFixed a bug where the Hide & Seek border would unexpectedly appear after the match had already started.
  • Lake Flow Reversal: Reversed the water current direction in the big lake. It will now safely push you back toward the land instead of carrying you out to sea.

  • Generator Expansion: Doubled the number of stick generators spawning in the world, increasing the count from 200 to 400.

🐛 Bug Fixes & Physics

  • Grounded PlayersFixed a physics bug that randomly allowed players to fly.
  • Terrain AlignmentFixed an issue where terrain colliders did not accurately match the visual game objects.
  • Shuttle TrafficResolved a bug causing shuttles to get stuck mid-air.
  • Dragon PlacementCorrected the Dragon's positioning bug where its model was visibly offset.

🖥️ UI & Quality of Life (QoL)

  • Arrow SmoothnessFixed a lag issue affecting arrows stuck on players.
  • Menu TogglesFixed the "Worldwide" toggle bug that was accidentally hiding regional options.
  • Readability Tweaks:

    • Increased the text size for Pings.

    • Increased the text size inside Bug Hotels.

  • Settings ResetFixed an issue where the player slider would not reset to its proper default value.

Source

Steam News / 18 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.