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Steam News10 April 20233y ago

Respawn. Reload. STHELL 2.5 is here!

:.A.:.L.:.E.:.R.:.T.: This is an all-frequency priority broadcast to all field agents. STHELL is evolving in effort to even the playfield and give us a better chance in the desperate fight against the machine invaders.

In this update5

Full notes

Full STHELL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions2 changes0 removals
  • Balance
  • Server
  • Gameplay
  • Performance
  • UI and audio
changed:.A.:.L.:.E.:.R.:.T.:This is an all-frequency priority broadcast to all field agents. STHELL is evolving in effort to even the playfield and give us a better chance in the desperate fight against the machine invaders. This is not a drill. This is the time to strike!
changed:.A.:.L.:.E.:.R.:.T.:The following permanent changes have been made to the STHELL field combat protocol:
added..::New features::..Perks are now more expensive, for better balancing oft their new permanent nature.
added..::Quality of life changes::..Frame cap setting now offers 75 and 90 fps too
fixed..::Bug fixes::..The two spawn platforms (Ammo box and Med box) have better colliders to avoid abrupt friction while running/dashing towards them
fixed..::Bug fixes::..Health points don't go negative anymore

STHELL changes

changedThis is an all-frequency priority broadcast to all field agents. STHELL is evolving in effort to even the playfield and give us a better chance in the desperate fight against the machine invaders. This is not a drill. This is the time to strike!
changedThe following permanent changes have been made to the STHELL field combat protocol:
addedPerks are now more expensive, for better balancing oft their new permanent nature.
addedFrame cap setting now offers 75 and 90 fps too
fixedThe two spawn platforms (Ammo box and Med box) have better colliders to avoid abrupt friction while running/dashing towards them

:.A.:.L.:.E.:.R.:.T.:

This is an all-frequency priority broadcast to all field agents. STHELL is evolving in effort to even the playfield and give us a better chance in the desperate fight against the machine invaders. This is not a drill. This is the time to strike!

The following permanent changes have been made to the STHELL field combat protocol:

.:..:..:FULL CHANGELOG:..:.:.

..::New features::..

  • Perks are now permanent. This means, once you buy a perk, you keep it forever and you'll be able to equip/unequip it before each run. You'll still need to buy slots to equip them (unlocked slots are permanent too).

  • Perks are now more expensive, for better balancing oft their new permanent nature.

..::Quality of life changes::..

  • The Upgrades view has better icons and interact behavior for buy/equip/unequip perks

  • The Machine Gun Turret has now a green indicator for better visibility and better understand when the ability expires

  • Frame cap setting now offers 75 and 90 fps too

..::Bug fixes::..

  • The two spawn platforms (Ammo box and Med box) have better colliders to avoid abrupt friction while running/dashing towards them

  • Health points don't go negative anymore

  • A couple of typos here and there

With this major update, your performance should improve. Or at least - alter. Any alteration can be the tipping point in this struggle against the relentless mechanical foe. Your mission remains the same.

DESTROY THE MACHINES. SURVIVE STHELL.

BROADCAST:END.

Source

Steam News / 10 April 2023

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