Full notes
Full STHELL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- Gameplay
- Performance
- UI and audio
:.A.:.L.:.E.:.R.:.T.:
This is an all-frequency priority broadcast to all field agents. STHELL is evolving in effort to even the playfield and give us a better chance in the desperate fight against the machine invaders. This is not a drill. This is the time to strike!
The following permanent changes have been made to the STHELL field combat protocol:
.:..:..:FULL CHANGELOG:..:.:.
..::New features::..
Perks are now permanent. This means, once you buy a perk, you keep it forever and you'll be able to equip/unequip it before each run. You'll still need to buy slots to equip them (unlocked slots are permanent too).
Perks are now more expensive, for better balancing oft their new permanent nature.
..::Quality of life changes::..
The Upgrades view has better icons and interact behavior for buy/equip/unequip perks
The Machine Gun Turret has now a green indicator for better visibility and better understand when the ability expires
Frame cap setting now offers 75 and 90 fps too
..::Bug fixes::..
The two spawn platforms (Ammo box and Med box) have better colliders to avoid abrupt friction while running/dashing towards them
Health points don't go negative anymore
A couple of typos here and there
With this major update, your performance should improve. Or at least - alter. Any alteration can be the tipping point in this struggle against the relentless mechanical foe. Your mission remains the same.
DESTROY THE MACHINES. SURVIVE STHELL.
BROADCAST:END.
Source
Changelog.gg summarizes and formats this update. How we read updates.
