Full notes
Full Steve's HardCore WorldTour update
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Repeated intro
Hello Everyone! CafeLovai here again.
What changed
- Gameplay
I'm sure some of you may have noticed the title went from "Dev Log" to "Dev Chat". Since we are so close to finishing the game, I felt "Log" didn't feel appropriate. Alot of the work done is at this point besides some cutscenes and playtesting. Instead I want to use these weekly announcements to keep in touch.
We will make the official release date announcement later this upcoming week. I am looking forward to that! In the meantime. Just wanted to talk a little bit about how these levels are made
The hardest part about putting all these levels together was figuring out the perspective haha! That actually took months of revisions as the game was being programmed. Once that was settled all the levels were sketched out with 4 different layers of parallax in mind. Foreground, "Playerground", Mid Background, and Far Background. There are some exceptions but this is basically how it works.
These levels parallax at different rates based on the speed of the player. It gives the levels alot more life if I say so!
In the concept art picture above we basically have Steve running on the foreground. The Mid background is the uncolored layer and the far background is the buildings in the back. There is no foreground here.
Alright let me not let this post be too long. Thank you for your patience!
If you have any questions or thoughts. Feel free to share!
More updates on our Twitter: Link
Stay Crazy, CafeLovai
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