Full notes
Full Steredenn: Binary Stars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- Events
Steredenn: Binary Stars changes
Guess we're all wrong sometime? We thought the last big patch would be the last, but alas, some bugs crippled the game performances during high-end loops. We fixed most of the bugs — well, we hope —, and since we were at it, we added some nice little things as well. Better late than never. However, I should mention that, to correct some of these bugs, we also had to re-balance the loops and some items. This shall be the last. Thanks again! Bye, wanderers.
Features
Add screenshake setting.
The Red Baron starts the game with its own background (except if you let the full intro plays).
Bug fixes/technical stuffs
Improve performances in loops.
Improve performances of suicide bullets.
Rework the Stasisgun , Stasisbot, and Rocket Circus animation (the weird blue gel). This should fix most of the bugs that you encountered while using these weapons. And bonus: it's prettier.
Fix a crash when a Lightsaber hit an Heavy Shielder.
Fix stacking blockers on Mothership.
Fix a bug with Bots' ghosts being generated almost endlessly in specific conditions.
Fix Stars-less backgrounds.
Fix bugs with the Bulletstorm event.
Balance
Improve Hypergun. It deals way more damage against normal enemies. It's a bit weaker against bosses.
Improve Ultrabeam. Faster, larger, more predictable.
Ancient Power doesn't trigger suicide bullets in loops.
Tweak Battleship boss' first pattern.
Reduce number of blockers in loop 3+.
Reset the SUPERCHABAL and Asteroworm counters at the beginning of a loop.
Spawn more events in loops.
Improve the generation of suicide bullets.
Improve the generation of blockers in loops.
Rework enemies' bullets speed in loops.
— Steredenn’s team.
Source
Changelog.gg summarizes and formats this update. How we read updates.
