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Steam News14 September 20187y ago

Steredenn 2.4.0: The Sixth Extinction

Guess we're all wrong sometime? We thought the last big patch would be the last, but alas, some bugs crippled the game performances during high-end loops.

Full notes

Full Steredenn: Binary Stars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition11 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • Events
fixedGuess we're all wrong sometime? We thought the last big patch would be the last, but alas, some bugs crippled the game performances during high-end loops. We fixed most of the bugs — well, we hope —, and since we were at it, we added some nice little things as well. Better late than never. However, I should mention that, to correct some of these bugs, we also had to re-balance the loops and some items. This shall be the last. Thanks again! Bye, wanderers.
addedFeaturesAdd screenshake setting.
fixedBug fixes/technical stuffsImprove performances in loops.
fixedBug fixes/technical stuffsImprove performances of suicide bullets.
fixedBug fixes/technical stuffsRework the Stasisgun , Stasisbot, and Rocket Circus animation (the weird blue gel). This should fix most of the bugs that you encountered while using these weapons. And bonus: it's prettier.
fixedBug fixes/technical stuffsFix a crash when a Lightsaber hit an Heavy Shielder.

Steredenn: Binary Stars changes

fixedGuess we're all wrong sometime? We thought the last big patch would be the last, but alas, some bugs crippled the game performances during high-end loops. We fixed most of the bugs — well, we hope —, and since we were at it, we added some nice little things as well. Better late than never. However, I should mention that, to correct some of these bugs, we also had to re-balance the loops and some items. This shall be the last. Thanks again! Bye, wanderers.
addedAdd screenshake setting.
fixedImprove performances in loops.
fixedImprove performances of suicide bullets.
fixedRework the Stasisgun , Stasisbot, and Rocket Circus animation (the weird blue gel). This should fix most of the bugs that you encountered while using these weapons. And bonus: it's prettier.

Guess we're all wrong sometime? We thought the last big patch would be the last, but alas, some bugs crippled the game performances during high-end loops. We fixed most of the bugs — well, we hope —, and since we were at it, we added some nice little things as well. Better late than never. However, I should mention that, to correct some of these bugs, we also had to re-balance the loops and some items. This shall be the last. Thanks again! Bye, wanderers.

Features

  • Add screenshake setting.

  • The Red Baron starts the game with its own background (except if you let the full intro plays).

Bug fixes/technical stuffs

  • Improve performances in loops.

  • Improve performances of suicide bullets.

  • Rework the Stasisgun , Stasisbot, and Rocket Circus animation (the weird blue gel). This should fix most of the bugs that you encountered while using these weapons. And bonus: it's prettier.

  • Fix a crash when a Lightsaber hit an Heavy Shielder.

  • Fix stacking blockers on Mothership.

  • Fix a bug with Bots' ghosts being generated almost endlessly in specific conditions.

  • Fix Stars-less backgrounds.

  • Fix bugs with the Bulletstorm event.

Balance

  • Improve Hypergun. It deals way more damage against normal enemies. It's a bit weaker against bosses.

  • Improve Ultrabeam. Faster, larger, more predictable.

  • Ancient Power doesn't trigger suicide bullets in loops.

  • Tweak Battleship boss' first pattern.

  • Reduce number of blockers in loop 3+.

  • Reset the SUPERCHABAL and Asteroworm counters at the beginning of a loop.

  • Spawn more events in loops.

  • Improve the generation of suicide bullets.

  • Improve the generation of blockers in loops.

  • Rework enemies' bullets speed in loops.

— Steredenn’s team.

Source

Steam News / 14 September 2018

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