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Steam News31 July 202622d ago

Episode 5.2 - Current Progress

Hey everyone! Time for the last big progress update before the new release. This means we're on the final stretch, but it also means there's still a little over a month left before the update is out.

Full notes

Full Steps of Debauchery update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes8 additions2 changes0 removals
  • Gameplay
  • Performance
  • Events
addedTime for the last big progress update before the new release. This means we're on the final stretch, but it also means there's still a little over a month left before the update is out. As I mentioned before, we're aiming for the first half of September .
changedAs you can see, we're almost done with the graphics. We're currently rendering the last animations, but we still have one final scene to create, plus an alternate version of other scene.
addedAlternate version? So, new scene is currently my favorite in the game. I know many of you said your previous favorite was the classroom scene with the bullies and Riley's panties, so I have a feeling you'll enjoy this one too. It will also have three different variations , depending on your relationship with Dean and Madison.
addedWe still have around 450-500 renders left to make, so there's still plenty of work ahead. Overall, this will be a solid update with a lot of content. It won't have many main scenes, but the ones it does have will be large and satisfying. You'll also see continuations of existing storylines, like Wyatt's debt repayment, plus the brand-new bar job and the final pole dance event.
addedSo you could say this update is wide rather than long . Instead of adding lots of separate scenes, we're expanding existing content with much bigger events.
addedAs you can also see, about half of the update has already been coded, added to the game, and translated. Once we finish the final variation of the scene I mentioned earlier, we'll begin full testing to make sure everything works as intended.

Steps of Debauchery changes

addedTime for the last big progress update before the new release. This means we're on the final stretch, but it also means there's still a little over a month left before the update is out. As I mentioned before, we're aiming for the first half of September .
changedAs you can see, we're almost done with the graphics. We're currently rendering the last animations, but we still have one final scene to create, plus an alternate version of other scene.
addedAlternate version? So, new scene is currently my favorite in the game. I know many of you said your previous favorite was the classroom scene with the bullies and Riley's panties, so I have a feeling you'll enjoy this one too. It will also have three different variations , depending on your relationship with Dean and Madison.
addedWe still have around 450-500 renders left to make, so there's still plenty of work ahead. Overall, this will be a solid update with a lot of content. It won't have many main scenes, but the ones it does have will be large and satisfying. You'll also see continuations of existing storylines, like Wyatt's debt repayment, plus the brand-new bar job and the final pole dance event.
addedSo you could say this update is wide rather than long . Instead of adding lots of separate scenes, we're expanding existing content with much bigger events.

Time for the last big progress update before the new release. This means we're on the final stretch, but it also means there's still a little over a month left before the update is out. As I mentioned before, we're aiming for the first half of September.

One question keeps coming up, so here's the answer for everyone: these large monthly progress updates are free and are posted on both Patreon and Steam. If you'd like to see behind-the-scenes content, work-in-progress shots, and other extras, those are posted every week for subscribers.

Now, let's get to the progress update.

As you can see, we're almost done with the graphics. We're currently rendering the last animations, but we still have one final scene to create, plus an alternate version of other scene.

Alternate version? So, new scene is currently my favorite in the game. I know many of you said your previous favorite was the classroom scene with the bullies and Riley's panties, so I have a feeling you'll enjoy this one too. It will also have three different variations, depending on your relationship with Dean and Madison.

Altogether, this scene will probably have around 700 renders, making it the biggest scene we've ever made. To put that into perspective, it's about the size of two of the small updates I released when the game first launched two years ago.

We still have around 450-500 renders left to make, so there's still plenty of work ahead. Overall, this will be a solid update with a lot of content. It won't have many main scenes, but the ones it does have will be large and satisfying. You'll also see continuations of existing storylines, like Wyatt's debt repayment, plus the brand-new bar job and the final pole dance event.

So you could say this update is wide rather than long. Instead of adding lots of separate scenes, we're expanding existing content with much bigger events.

As you can also see, about half of the update has already been coded, added to the game, and translated. Once we finish the final variation of the scene I mentioned earlier, we'll begin full testing to make sure everything works as intended.

As always, our biggest bottleneck is creating renders. I was hoping to share some good news about a new artist who looked very promising. Unfortunately, after creating around 150 renders and after all the time we spent helping them get started, they decided to leave the project. So we're back to square one again.

I know we'd all like to see bigger updates released more often, and we're doing everything we can to make that happen. We're investing both in development and in recruiting new people. I'm more than willing to spend additional money on expanding the team, but the software we use (Daz3D) is very niche, so finding experienced artists is incredibly difficult. And the really skilled ones are usually busy making their own games. :)

That's all for now.

We're doing well, we're still working hard, and we're doing everything we can to bring you new content as quickly as possible. We should be able to confirm the exact release date within the next 2-3 weeks.

Stay tuned!

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Steam News / 31 July 2026

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