Full notes
Full STELLATUM update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Server
- Performance
- Balance
We are glad to provide you with a new version of Stellatum!
All missions are divided into main and secondary.
Added indication of damage to the player's ship:
Added sound of damage to the ship.
Added animation for damage to the player's ship.
Added a signal for critical damage to the ship's shield and armor.
Fixed the work of the gamepad.
Added an choice of control option with a gamepad. With an aim sight and without.
Improved network performance.
Improved game interface:
Increased system icons size.
Added display of system charge in seconds.
Changed the texture of charge indication systems.
Increased the font size description of parts in the hangar.
Asteroids are now destroyed if the player's ship rests on them for a while.
Now the enemy projectiles crash into asteroids.
Fixed the "Continue" button on the win screen.
Fixed display of reactor power charge.
Changed the probability of obtaining components.
Added an explosion of the player's ship after a loss.
Corrected the balance of damage to the player's tools.
Fixed a sound in the intro video of the game.
Fixed minor bugs.
What we are working on now:
The development of new mechanics for the replayability of the game.
Statistics of the success of passing levels.
Balance for the 3rd and 4th races of opponents.
Increase the amount of units for the 4th race of opponents.
Source
Changelog.gg summarizes and formats this update. How we read updates.
