Full notes
Full Stellaris update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Gameplay
- Performance
- UI and audio
Hi everyone!
We've updated the stellaris_test beta branch with some fixes that we're planning to release (likely tomorrow).
Please note
This is an opt-in open beta.
To opt-in
Right Click Stellaris, Properties, Betas tab and Choose "Stellaris_test" from the dropdown.
Balance:
Reduced the rate of the Forever Cruise situation speed on all difficulties.
Also reduced the amount that the situation increases based on game difficulty.
More comprehensive changes will be coming in this weekend's Open Beta for the patch planned for next week.
Bugfix:
Void Reavers no longer additionally requires First Contact
Stability:
Preventing a waystation UI from crashing in some cases.
Fixed a crash that could occur when changing the animated main menu background from the in-game settings screen.
Fixes a crash during AI contract evaluation.
Fix crashing on 800p and lower resolutions when clicking on Waystations.
Thank you for playing Stellaris!
Source
Changelog.gg summarizes and formats this update. How we read updates.
