Stellaris
Steam News 20 March 20262mo ago

4.3.2 Open Beta is now on stellaris_test [checksum 171a]

Hello everyone! A small number of changes have just been pushed to the [c]stellaris_test[/c] beta branch on Steam. 4.3.2 Open Beta Release Notes Improvement ​ Fleets are now willing to fight further from the center of t…

Update log

Full Stellaris update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes3 additions14 changes0 removals
  • Compatibility
changedHello everyone! A small number of changes have just been pushed to the [c]stellaris_test[/c] beta branch on Steam.
changed4.3.2 Open Beta Release NotesImprovement ​
changed4.3.2 Open Beta Release NotesFleets are now willing to fight further from the center of the system. Especially noticeable if fighting stationary targets at the edge of the system
changed4.3.2 Open Beta Release NotesBalance ​
changed4.3.2 Open Beta Release NotesHalved the Empire Size penalty from colonies for Wilderness
changed4.3.2 Open Beta Release NotesReduced the Empire Size penalty from colonies for Sovereign Guardianship civics by 25%
Steam post image

Hello everyone! A small number of changes have just been pushed to the [c]stellaris_test[/c] beta branch on Steam.

4.3.2 Open Beta Release Notes

Improvement

  • Fleets are now willing to fight further from the center of the system. Especially noticeable if fighting stationary targets at the edge of the system

Balance

  • Halved the Empire Size penalty from colonies for Wilderness

  • Reduced the Empire Size penalty from colonies for Sovereign Guardianship civics by 25%

Bugfix

  • The Aberrant Dimensional Portal glows with an orange light

  • The Vehement Dimensional Portal glows with a green light

  • Renamed the Infernal species to Thermophile while in game

  • Fixes bug when AI generates space fauna designs that doesn't have weapon components

  • Reordered the music tracks in the original soundtrack and corrected the steam playlist

Stability and Performance

  • Fixed wrong stride used in particle system leading to overwrite of data that sometimes also crashes the game.

  • Fixed CTD in diplomatic relation distance to border calculation not accounting for invalid relations in a safe way.

Modding

  • Spinner UI element do now have a null object to avoid crashing if not found

  • OverlappingElementsBox UI element do now have a null object to avoid crashing if not found

  • ListBox UI element do now have a null object to avoid crashing if not found

  • Fixed issue with SmoothListBox UI element not using null object properly and thus may crash

Many of these were already in the works when 4.3 released, and I expect to release 4.3.2 to the live servers sometime early next week. Issues that have been reported since release are targeting 4.3.3 - we hope to have an Open Beta of that sometime later on in the week. Have fun over the weekend!

Source

Steam News / 20 March 2026

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