Full notes
Full Stellar Settlers: Space Base Builder update
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Repeated intro
Hey Settlers!
What changed
- Gameplay
- Maps
- Store
- Events
- UI and audio
- Balance
Uncharted Update is here. This update adds 2 new planets that require you to change your playstyle to their unique challenges. Adapt to the environment, build a space colony, and engineer even crazier spaceships to escape from the planets.
New Planets
Let's have a look at 2 new planets unlocked in this update.
Planet HL-54-E: A planet made of constantly moving Rocks in a dense cloud.
These towering rock platforms are in constant motion, rising and falling unpredictably. Building here requires precision and timing.
Here are some tips; - Construct with caution; moving platforms may disrupt your foundations. - Plan for vertical connections, as platforms won't always align. - Timing your launch is crucial—ensure stable ground before takeoff.
This is a challenging terrain with ever-changing elevations. Let’s make these peaks our new home!
Planet TX-11-B: A planet taken by an evergrowing single tree organism.
This strange, mist-covered planet is dotted with mysterious trees and peculiar growth patterns. The terrain is treacherous, and building space is sparse.
Here are some tips; - Utilize the limited and scattered area wisely, and consider modular expansions to optimize space. - Keep an eye on your thrusters; high gravity value of this planet and the mist may interfere with launch sequences.
Prepare yourself for a test of strategic placement and resource management.
Other Planets
Rest of the planets are still work in progress, and feel free to request joining our playtest branch to test these planets.
These planets will be released in the coming months with the combat update, which will introduce tower defense-style survival mechanics to the game with the Asteroid planet.
https://store.steampowered.com/app/2628570/Stellar_Settlers_Space_Base_Builder/
Full Patch Notes & Bug Fixes
New Features
Added moveable objects and ore spawn positions on Planet 6 and 8.
Enabled haulers agent on floating islands.
Integrated floating island movement system.
Added new planet liftoff values.
Added new intro paragraphs for 10 planets.
Implemented lore artifact bonuses for Planets 6 and 7.
Implemented new HQ locations on Planet 7.
Added Planet 7 event sequences.
Included tower defense structure buttons on Planet 8.
Added new music tracks.
Gameplay Enhancements
Updated resource spawn points on movement.
Updated navmesh on islands.
Implemented unit movements on floating islands.
Updated movement cycle code.
Implemented observer pattern for objects on floating islands.
Refactored island movement system.
Improved connection and negative state canvas parent.
Adjusted game mode unlock level balance.
Enabled missile tower and AoE damage.
Enhanced rocket target distance and parabolic movement.
Adjusted sniper tower shot timing.
Randomized movement speed of enemies.
Enemy spawn points are now based on planets.
Bug Fixes
Fixed bot info panel issues.
Fixed game crash caused by life forms.
Fixed navmesh errors.
Fixed issue with placing structures on the 9th planet.
Fixed floor offset on Planet 6.
Fixed artifacts option button bug on Planet 5.
Fixed lore issues.
Resolved tunnel destruction on Planet 6.
Corrected HQ tunnel placement on Planet 7.
Fixed dust VFX on Planet 6.
Resolved building pad placement control issues.
Fixed collider logic for trees and rocks.
Visual and Environmental Updates
Updated Planet 6 and 7 landscapes.
Added solar radiation effects, atmosphere, and direct light colors.
Enhanced planet atmosphere visuals (Planet 8 - WIP).
Improved spacestation skybox.
Redesigned space whale animation.
Enhanced space whale planet grid system.
Added terrain colors and props on Planet 6.
Improved platform side colliders on Planet 6.
Implemented hovering cubes.
Quality of Life Improvements
Reworked connections on island
Source
Changelog.gg summarizes and formats this update. How we read updates.
