Full notes
Full Stellar Monarch 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Workshop
- Gameplay
This version is a bag of various improvements. New ministry events, rebalance of military, a lot of spelling fixes, budget effect adjustments. Mostly small stuff based on your feedback from the forums and Discord.
[feature] Budget (Fleet) grants extra recruits from Space Academy.
- [balance] Modernizations"Crew reduction" and "Economic construction" greatly increased efficiency. - [balance] Ship hulls that have less/more crew required effect have the impact increased from 25% to 33%. - [balance] Aliens Scanners adjusted (they seemed to have too high numbers, especially on high difficulty levels, now the value is more flat). - [balance] Cost (Focus points) of firing officers reduced.
[content] New ministry audience events. Note that those are in editable .lua files, so you can create your own ministry events from now on if you are into modding.
[fix] In rare cases a non explored planet could have been set as a target for conquest. No longer allowed. - [fix] A lot of spelling fixes.
Reminders You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.
Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!
Source
Changelog.gg summarizes and formats this update. How we read updates.
