In this update4
Full notes
Full StellaGale: The Trials Of Faith update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
- Maps
- Balance
StellaGale: The Trials Of Faith changes
Hi everyone!
It's been a while since our last update — we hope you're doing well! We've made several improvements to the features and content in the Early Access build to better reflect the level of polish we originally envisioned. We’d love for you to try the updated demo and let us know what you think of the changes!
Patch Notes : 0.1.2
Bug Fixes
Modified Item Navigations, now cannot select Previous Item, The item switch has one button that cycles, also modified item use Input for controller to "D-Pad Up"
Modified Shop and Inventory system while shopping. If you buy food, it is stored in Stella's backpack rather than Stella's storage; it goes to the storage if your backpack is full.
Fixed bug where in pause menu input freezes if player navigate left and right on City pause menu
Removed any text regarding objectives and objective Indicators on Status and Inventory Pause Panel temporarily, to prevent the panel to disappear due to no city objective present.
"Back To City" in combat pause menu only available when the player already beat the prologue, Fixed the bug where it appears when the player plays the stage for the first time.
Fixed Bike teleport errors, and oddities when you can teleport on the same bike.
Fixed Medal not appearing when player skips most animations in Result Screen
Training Area infinite cost lever has a text called "No Cost" to remind you that you make skills and ultimate bar full and no cost
Fixed Resolution Data problem, sometimes it generates data that should be filtered, now add Player's display resolutions if they are not in our list, now the capping system so no overboard resolutions should work
Fixed the money resetting whenever Autosave is triggered, this is due Autosave only accounts one Field Type, now most data can be saved (money, exp, skills, items) regardless of field type
Fixed wrong and mismatch UI on the Combat Inventory UI when selecting item after Retry/Restart that accidentally select the Index 2 when it supposed to be Index 0 (first item player have)
Fixed Gamepad bind, that broken after the Item switch reduced to one button.
Balancing and Quality of Life Improvement
Extended Stella's critical state to 20% HP of Max HP
Reduced Stella's shield power to 15
In Challenge Arena 2, the Prisoner at the end should have the free animation triggered
Replaced Volume Bar slider sprite into a standard unity square
Adjusted effect tabs in Item Descriptions on shops and inventory
Allowed control input while Stella is in recovery frames.
Allowed walk input after landing from a jump/fall.
Reduced Stella's default knockout/down time so that she can start to move again earlier.
Sound Upgrades
Adjusted some of the BGMs and SFXs volume intensity to reduce annoying noises.
Resampled some instruments from the previous BGMs.
Changed some SFXs to match the intensity and vibe of the combat better.
Source
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