Full notes
Full SteelFront update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Events
- Balance
Next Fest is coming to a close, but the battle never ends!
We've had a number of bugs/crashes/compatibility issues to overcome since the demo was released - but be sure that we are working through them..
SteelFront aims high but that comes with challenges. We're a very small indy team, with limited time and limited budget, and we've chosen a difficult path. Massive NPC battles with thousands of infantry, tons of weapon types, configurations, projectiles, aiming and homing systems - it's a challenge. This is has been as much a tech demo as testing interest in the game itself..
Thankfully, the detailed feedback everyone has been leaving on the demo has allowed us to identify and start to address the problems, and we've been hard at work on a battery of fixes. Also, getting a much needed moment to step back from continuous and ongoing dev work has given us a chance to see where we're at and where we need to be.
That said - in order to make sure these fixes work, we're keeping the free demo live after Next Fest ends on October 20, and plan to continue updating it until all the crashes, chugging frames, and other major bugs are resolved. After that, we can start looking into an Early Access release with more content, better maps, more destruction, and general polish.
Once again, we thank you all for your patience and support! Bear with us and we'll get SteelFront as awesome as we know it can be!
Source
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