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Steam News8 May 20242y ago

Steelbreakers Demo Update v2.0.29

Hey folks! Talberon here with some new enhancements to gameplay that make the game feel more fun!

In this update7

Full notes

Full Steelbreakers update

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Repeated intro

Hey folks! Talberon here with some new enhancements to gameplay that make the game feel more fun! You can now run with bombs, bushes and boulders with the Dash Boots, or deal damage knocking things into other things with the Bat! The Bow has also been adjusted to feel better and reward skillful timing, so hone your skills to become a master marksman!

What changed

3 fixes6 additions8 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
  • Workshop
  • Fixes
addedHey folks! Talberon here with some new enhancements to gameplay that make the game feel more fun! You can now run with bombs, bushes and boulders with the Dash Boots, or deal damage knocking things into other things with the Bat! The Bow has also been adjusted to feel better and reward skillful timing, so hone your skills to become a master marksman!
addedNew FeaturesAdded ability to see actors behind overlay layers as a silhouette
addedNew FeaturesAdded new title screen
changedWeaponsBat Bat now knocks back Pushable objects on hit, and actors hit by the pushable object while knocked back can take damage Bat now applies hitbox to actors that are hit by the bat and can damage other actors in their path Bat damage adjusted Level 1: 1 DMG Level 2: 1 DMG Level 3: 2 DMG
removedWeaponsBow Removed tap shot Reduced time to charge on charged shot Reduced charged shot velocity and damage Removed pass-through effect on charged shot
addedWeaponsDash Boots Can now dash while holding an item over player’s head
Bomb Damage23Bomb Damage increased, buff

Steelbreakers changes

addedHey folks! Talberon here with some new enhancements to gameplay that make the game feel more fun! You can now run with bombs, bushes and boulders with the Dash Boots, or deal damage knocking things into other things with the Bat! The Bow has also been adjusted to feel better and reward skillful timing, so hone your skills to become a master marksman!
addedAdded ability to see actors behind overlay layers as a silhouette
addedAdded new title screen
changedBat Bat now knocks back Pushable objects on hit, and actors hit by the pushable object while knocked back can take damage Bat now applies hitbox to actors that are hit by the bat and can damage other actors in their path Bat damage adjusted Level 1: 1 DMG Level 2: 1 DMG Level 3: 2 DMG
removedBow Removed tap shot Reduced time to charge on charged shot Reduced charged shot velocity and damage Removed pass-through effect on charged shot

New Features

  • Added ability to see actors behind overlay layers as a silhouette

  • Added new title screen

Balance Changes

Weapons

  • Bat

    • Bat now knocks back Pushable objects on hit, and actors hit by the pushable object while knocked back can take damage

    • Bat now applies hitbox to actors that are hit by the bat and can damage other actors in their path

    • Bat damage adjusted

      • Level 1: 1 DMG

      • Level 2: 1 DMG

      • Level 3: 2 DMG

  • Bow

    • Removed tap shot

    • Reduced time to charge on charged shot

    • Reduced charged shot velocity and damage

    • Removed pass-through effect on charged shot

  • Dash Boots

    • Can now dash while holding an item over player’s head

  • Bomb

    • Damage increased from 2 to 3

    • Can now press and hold to pick up a bomb with one button press while placing

    • Adjusted bomb placement so that when knocked back with the bat, the bomb is more likely to travel straight

NPCs

  • NPCs that can attack projectiles out of the air have had their reaction times and windows adjusted

  • NPCs are now less likely to flee when low on health if they are actively being attacked

  • Some NPCs are less likely to dodge attacks consistently

Quality of Life

  • Charge SFX for most weapons have been changed to be distinct from each other

  • Charge VFX for Hammer is now colour-coded based on charge level like the Bat

  • Adjusted analog stick deadzone and analog stick handling to be more comfortable and consistent

  • Adjusted movement logic to allow maintaining current face when walking in a cardinal direction and then moving diagonal instead of prioritizing west/east-facing

Bug Fixes

  • Fixed trajectory for objects that are knocked back a significant distance

  • Fixed help menu during Character select screen to no longer clip off the edge of the screen slightly

  • Entities that are on top of safe ground while a bridge is disabled no longer fall into an abyss

  • The main menu controls window now updates with the correct controller glyphs when changing the button icon preference in the options menu

  • New button assigned to handle exiting Character Select screen. Only the player who opened the exit menu can control it.

Misc

  • Adjusted credits

Source

Steam News / 8 May 2024

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