Hi again everyone, We're putting out another patch to address another bug one of our players found, as well as some very minor improvements and tweaks to the game's balance.
In this update2
Full notes
Full Steel Judgment update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes0 additions4 changes0 removals
Balance
Fixes
Gameplay
changedWe're putting out another patch to address another bug one of our players found, as well as some very minor improvements and tweaks to the game's balance. As always, please reach out to us on our Discord if you encounter any other issues.
changedBalance Changes & ImprovementsTaunt-cancel fire/alt-fire now resets the stamina regen delay - We received feedback that this taunt-cancel option might be a little too strong, we're still considering increasing its stamina cost but that would require more time on our end to implement and test due to some spaghetti code, so for now we've made it less spammable with this change.
changedBalance Changes & ImprovementsThe info section on taunting in the tab menu has been updated to include info about countering.
changedBalance Changes & ImprovementsTiamat's health pool has been buffed slightly - A good number of players seem to be able to defeat her without seeing her full moveset, so we've made her slightly beefier to extend the fight's duration by a bit.
fixedBug fixesFixed a bug where taunt-cancel melee attacks would trigger pickups twice, allowing you to dupe some items.
fixedBug fixesHave fun!
Steel Judgment changes
changedWe're putting out another patch to address another bug one of our players found, as well as some very minor improvements and tweaks to the game's balance. As always, please reach out to us on our Discord if you encounter any other issues.
changedTaunt-cancel fire/alt-fire now resets the stamina regen delay - We received feedback that this taunt-cancel option might be a little too strong, we're still considering increasing its stamina cost but that would require more time on our end to implement and test due to some spaghetti code, so for now we've made it less spammable with this change.
changedThe info section on taunting in the tab menu has been updated to include info about countering.
changedTiamat's health pool has been buffed slightly - A good number of players seem to be able to defeat her without seeing her full moveset, so we've made her slightly beefier to extend the fight's duration by a bit.
fixedFixed a bug where taunt-cancel melee attacks would trigger pickups twice, allowing you to dupe some items.
Hi again everyone,
We're putting out another patch to address another bug one of our players found, as well as some very minor improvements and tweaks to the game's balance. As always, please reach out to us on our Discord if you encounter any other issues.
Balance Changes & Improvements
Taunt-cancel fire/alt-fire now resets the stamina regen delay - We received feedback that this taunt-cancel option might be a little too strong, we're still considering increasing its stamina cost but that would require more time on our end to implement and test due to some spaghetti code, so for now we've made it less spammable with this change.
The info section on taunting in the tab menu has been updated to include info about countering.
Tiamat's health pool has been buffed slightly - A good number of players seem to be able to defeat her without seeing her full moveset, so we've made her slightly beefier to extend the fight's duration by a bit.
Bug fixes
Fixed a bug where taunt-cancel melee attacks would trigger pickups twice, allowing you to dupe some items.