Full notes
Full Steel Assault update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
Steel Assault changes
Following the detailed and very welcomed feedback we got from players who've tried the demo so far, we decided to push a new patch for the demo. This patch only addresses some of the feedback we got.
List of Changes
Backgrounds have been toned down in Sea Invasion, Times Square, and TS Helicopter sections
All enemies take slightly longer to telegraph their attacks, and you have slightly more room for leeway dealing with them
Visual distinction between cancellable and non-cancellable bullets: non-cancellable bullets flash between blue and orange
Recharge time for "Slide" action is reduced slightly
Jetpack soldiers stop before firing their attack
Normal mode: Player no longer starts the stage on the minigun
Minor bugfixes
Here's a Before/After comparison image to show the new toned down background to improve visibility.
ICYMI: Steel Assault Playable Demo
In case you've missed our previous announcement, a first demo is now available for the post-apocalyptic 16-bit retro-style action platformer! Play the demo during this Steam Game Festival, ending soon! Get more information on the demo in our previous announcement.
https://store.steampowered.com/app/1280300/Steel_Assault/
Feedback
We would love to hear what your thoughts are on the improvements we've made so far. You can let the devs know what you think by posting on the Steam Community Hub of Steel Assault or by chatting with the devs in the #steel-assault channel on the Tribute Discord . Of course we could not address all the feedback we got so far as there are things that require more time to change/fix/improve, but we hope you like what we've worked on so far!
Source
Changelog.gg summarizes and formats this update. How we read updates.
