SteamVR
Steam News 7 April 20261mo ago

SteamVR Beta Updated - 2.16.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporti…

Update log

Full SteamVR update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes1 addition11 changes0 removals
  • Compatibility
  • Fixes
  • Performance
  • Gameplay
changedAnyone can opt into the SteamVR Beta. Instructions are available here .
fixedFixed issue causing shimmering on the edges of the display on some headsets
fixedDashboard: Resolved some memory leaks on AMD hardware
changedDashboard: Improved compatibility on some older (legacy) AMD hardware
changedImproved version compatibility handshake when streaming
fixedFixed HTC Vive users not being able to activate the laser mouse by clicking the HMD button after the dashboard is visible.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:

  • Fixed issue causing shimmering on the edges of the display on some headsets

  • DashboardResolved some memory leaks on AMD hardware
  • DashboardImproved compatibility on some older (legacy) AMD hardware
  • Streaming: Advanced settings UX now respects global toggle

  • Improved version compatibility handshake when streaming

  • Fixed HTC Vive users not being able to activate the laser mouse by clicking the HMD button after the dashboard is visible.

  • Numerous overall stability improvements

Linux:

  • Fix a crash in SteamVR when a game crashes.

  • Fixed texture leaks when mirror window was visible

  • Improved robustness for VR streaming

  • Improved interop with gamescope overlay forwarding

  • The vrcompositor process is always a child of vrserver now (instead of whatever process first uses the compositor).

  • Improved GPU synchronization implementation on Linux (now uses timeline semaphores)

  • Stop invoking `pidof` internally.

OpenXR

  • Added support for XR_EXT_interaction_profile_battery_state_display

  • Fix OpenXR crash related to xrDestroyInstance

  • Improved XrCompositionLayerProjection support (fixes distortion when scene projection and display projection differ)

Developer/Internal

  • SteamVR won't kill UnrealEditor upon exiting VR

  • Reduce the number of uninteresting vrevents, especially under VR streaming.

  • Improved compositor initialization timing.

  • Internal Improvements to Dashboard visibility model

  • Internal Improvements to UX focus model

  • Cleaner driver shutdown sequencing

Source

Steam News / 7 April 2026

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