Update log
Full SteamVR update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Fixes
- Performance
- Gameplay
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here.
Anyone can opt into the SteamVR Beta. Instructions are available here.
SteamVR:
Fixed issue causing shimmering on the edges of the display on some headsets
- DashboardResolved some memory leaks on AMD hardware
- DashboardImproved compatibility on some older (legacy) AMD hardware
Streaming: Advanced settings UX now respects global toggle
Improved version compatibility handshake when streaming
Fixed HTC Vive users not being able to activate the laser mouse by clicking the HMD button after the dashboard is visible.
Numerous overall stability improvements
Linux:
Fix a crash in SteamVR when a game crashes.
Fixed texture leaks when mirror window was visible
Improved robustness for VR streaming
Improved interop with gamescope overlay forwarding
The vrcompositor process is always a child of vrserver now (instead of whatever process first uses the compositor).
Improved GPU synchronization implementation on Linux (now uses timeline semaphores)
Stop invoking `pidof` internally.
OpenXR
Added support for XR_EXT_interaction_profile_battery_state_display
Fix OpenXR crash related to xrDestroyInstance
Improved XrCompositionLayerProjection support (fixes distortion when scene projection and display projection differ)
Developer/Internal
SteamVR won't kill UnrealEditor upon exiting VR
Reduce the number of uninteresting vrevents, especially under VR streaming.
Improved compositor initialization timing.
Internal Improvements to Dashboard visibility model
Internal Improvements to UX focus model
Cleaner driver shutdown sequencing
Source
