HomeGamesUpdatesPricingMethodology
Steam News8 September 20214y ago

Roadmap

The launch of our Steam page is a huge event for our team. We've been working on the project for some time and are excited to be at this point. That being said we still have a lot of work ahead.

Full notes

Full Steampunk Abyss update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Compatibility
  • Gameplay
  • Store
  • UI and audio
changedThe launch of our Steam page is a huge event for our team. We've been working on the project for some time and are excited to be at this point. That being said we still have a lot of work ahead. The following lists are a list for our main priorities for the next few months. This list isn't comprehensive and we will be diving into each point further as we progress. We hope to also make a beta available to our supporters and Discord community.
addedBosses reworked for new combat system. First boss is being reworked mechanically as well
changedExpanded hub to include a variety of characters, shops, quests, etc...
addedNew lighting system implementation. Help add some atmosphere
changedFootstep sfx system

The launch of our Steam page is a huge event for our team. We've been working on the project for some time and are excited to be at this point. That being said we still have a lot of work ahead. The following lists are a list for our main priorities for the next few months. This list isn't comprehensive and we will be diving into each point further as we progress. We hope to also make a beta available to our supporters and Discord community.

Features

  • The reintroduction and refinement of the Ghost Town, Maintenance Tunnels, and Abyssal Labs

  • Bosses reworked for new combat system. First boss is being reworked mechanically as well

  • Post-run content including energy management and end game currency

  • Expanded hub to include a variety of characters, shops, quests, etc...

  • New lighting system implementation. Help add some atmosphere

  • Footstep sfx system

Art

  • Edge tiles for Mineshaft levels to make everything less square

  • Indoor tiles with furniture in various states of disrepair

  • Environmental flavor tiles for current and upcoming levels. Things such as minecarts, tracks, pipes, ruins, production equipment, etc...

  • Additional hub tiles for floors, roofs, streets, etc...

Source

Steam News / 8 September 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.