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Steam News22 December 20169y ago

Steampuff Update 1

Happy holidays everyone! We’re excited to push this update at last. We got a lot of feedback from testers and Steam statistics that influenced how we continued development since August.

Full notes

Full Steampuff: Phinnegan's Factory update

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What changed

0 fixes4 additions0 changes0 removals
  • Balance
addedNEW Power-Up System - We’ve implemented a new system that allows players to regain health, stun enemies or supercharge their weapons. Power-ups are delivered via the floating Octophly – its colorful, ever-changing aura will give players a clue as to which power-up it’ll drop once they’ve finished it off.
addedNEW Cover System - We are pleased to introduce a dynamic cover system that gives players a little extra protection during those hectic onslaughts we’re so fond of. Simply shoot the switch and get to work! Once the cooldown is over, the switch will pop back up. This should increase everyone’s chances of survival.
addedNEW Dual Wield - The number one question we’ve received over the last few months is “What do I do with my other hand?” To that end, we can finally answer … “You shoot robots!” We’ve incorporated a second Farraday Model 53 for your added protection. The back of each hand now displays health as well, so you can quickly check how you’re holding up, while keeping the destruction to a maximum.
added2016 has been a big year for us. We’ve learned a lot about making games – especially how much time, planning and money it takes. We’re a small studio so sometimes we have to take on client work to keep the lights on, instead of cranking on Phinnegan’s Factory every day. Thank you for your patience and your support this year. New content is currently underway. We have additional levels and additional enemies we’re currently working to balance and test, in preparation for a new update. We are especially excited about introducing the Clocktower and the Trainyard early next year. Check out some of our progress in these shots. We hope you have a wonderful holiday and we hope you enjoy this update. Thank you!

Steampuff: Phinnegan's Factory changes

addedNEW Power-Up System - We’ve implemented a new system that allows players to regain health, stun enemies or supercharge their weapons. Power-ups are delivered via the floating Octophly – its colorful, ever-changing aura will give players a clue as to which power-up it’ll drop once they’ve finished it off.
addedNEW Cover System - We are pleased to introduce a dynamic cover system that gives players a little extra protection during those hectic onslaughts we’re so fond of. Simply shoot the switch and get to work! Once the cooldown is over, the switch will pop back up. This should increase everyone’s chances of survival.
addedNEW Dual Wield - The number one question we’ve received over the last few months is “What do I do with my other hand?” To that end, we can finally answer … “You shoot robots!” We’ve incorporated a second Farraday Model 53 for your added protection. The back of each hand now displays health as well, so you can quickly check how you’re holding up, while keeping the destruction to a maximum.
added2016 has been a big year for us. We’ve learned a lot about making games – especially how much time, planning and money it takes. We’re a small studio so sometimes we have to take on client work to keep the lights on, instead of cranking on Phinnegan’s Factory every day. Thank you for your patience and your support this year. New content is currently underway. We have additional levels and additional enemies we’re currently working to balance and test, in preparation for a new update. We are especially excited about introducing the Clocktower and the Trainyard early next year. Check out some of our progress in these shots. We hope you have a wonderful holiday and we hope you enjoy this update. Thank you!

Happy holidays everyone! We’re excited to push this update at last. We got a lot of feedback from testers and Steam statistics that influenced how we continued development since August. This update does a few things to the core mechanics of Phinnegan’s Factory.

  • NEW Power-Up System - We’ve implemented a new system that allows players to regain health, stun enemies or supercharge their weapons. Power-ups are delivered via the floating Octophly – its colorful, ever-changing aura will give players a clue as to which power-up it’ll drop once they’ve finished it off.

  • NEW Cover System - We are pleased to introduce a dynamic cover system that gives players a little extra protection during those hectic onslaughts we’re so fond of. Simply shoot the switch and get to work! Once the cooldown is over, the switch will pop back up. This should increase everyone’s chances of survival.

  • NEW Dual Wield - The number one question we’ve received over the last few months is “What do I do with my other hand?” To that end, we can finally answer … “You shoot robots!” We’ve incorporated a second Farraday Model 53 for your added protection. The back of each hand now displays health as well, so you can quickly check how you’re holding up, while keeping the destruction to a maximum.

2016 has been a big year for us. We’ve learned a lot about making games – especially how much time, planning and money it takes. We’re a small studio so sometimes we have to take on client work to keep the lights on, instead of cranking on Phinnegan’s Factory every day. Thank you for your patience and your support this year. New content is currently underway. We have additional levels and additional enemies we’re currently working to balance and test, in preparation for a new update. We are especially excited about introducing the Clocktower and the Trainyard early next year. Check out some of our progress in these shots. We hope you have a wonderful holiday and we hope you enjoy this update. Thank you!

Source

Steam News / 22 December 2016

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