Full notes
Full Steam Marines 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
Steam Marines 2 changes
v0.8.3.3a Changelog
Added framework for the ship hangar (accessible via the ship interior/roster screen).
Currently no gameplay effects hooked up yet, will be forthcoming in a future patch. That patch will most likely not be backwards save-compatible.
Added a new difficulty mode: Death. Renamed/described other difficulty modes to better communicate the relative difficulty of each.
Implemented more marines abilities and added them to the random pool, such as the Torberry Reserve, Robo Lube, Nanite Slurry, and Jozhee's Handbook.
Rebalanced marine promotion tree abilities to account for the newer Death difficulty mode, the majority being buffs.
The tactical field now has a toggle tooltips button on the right side of the screen.
Bugfix: Atomport should not correctly work with all camera modes.
Bugfix: Marines should no longer be able to get duplicate serial numbers and therefore relationships will not be mixed up.
- BugfixSome difficulty settings not correctly instantiating on new campaign.
Bugfix: Incorrect game mode loading if the user set an out of bounds game mode in the save file.
Bugfix: Some marine promotion description typos.
Bugfix: Marines losing their heads in the roster screen if you cycled through the marines too quickly or recruited too many marines too quickly.
Bugfix: Memory leak that could occur over long play sessions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
