In this update3
Full notes
Full Steam Engine Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Events
Steam Engine Simulator changes
This update makes many adjustments to the game's tutorial based on community feedback. It also adds some minor features and bugfixes.
Change List (Base Game)
Controls with non-default input modes now reset properly on game start
Fixed a shader issue where alpha might exceed 0-1 range
Added CPU brand information to AVX warning dialog
Change List (Urban Power Generation)
Tutorial is now separated from the rest of the game and the main sequence of the game does not progress until the tutorial is complete
Population no longer changes during the tutorial (during the engine management portion)
Sediment no longer accumulates during the tutorial
Mr. Savery now corrects the player if the water level drifts off-target
Added a very clear, prominent warning when an outage is occurring
Fixed a minor performance issue related to the MARKETPLACE and MAILBOX buttons (it's minor in 99% of cases but in cases of unusual player usage, could be more serious)
Increased vibration amplitude for both gear sticks
Heat control is now highlighted during the initial set heat task
The "Shift to sixth gear" task has now been separated into 2 tasks since it was not clear to many players that you need to both be in 6th gear AND have the generator at operational speed
Fixed "reverser to neutral" task tolerance to match the UI control
Spaced out some of Mr. Savery's tutorial messages to not overwhelm the player
Fixed an issue where highlighted controls in "emergency mode" were still controllable while the game was paused
Adjusted Mr. Savery's throttle warning since many players reported that it happened too frequently and at inapplicable times
Added New Year's event music
Added sporting event sound effects
Added fireworks sound effects. Some fireworks displays are now slightly longer
Made usage hint font size slightly bigger in the city editor
Adjusted numerous tutorial letters to make objectives and information clearer
Added page flip sound effect when changing letters and marketplace page
Added sound effect when spending and collecting money
Added signature sound effect when responding to letters
Broken powerlines are now highlighted since many players reported missing cable break events
Fixed a bug where the no-access notification did not appear when clicking on the city viewer without being given access
Reworded population milestone tasks to make objective more clear (specifically with respect to debt). Some players thought the task was referring to debt levels of the population itself, which is not a mechanic in the game
Tutorial arrows fade in/out faster
Change List (Power Generation Sandbox)
Added pause button to sandbox mode
Added dynamometer feedback controller to automatically manage generator excitation to maintain generator speed. This operates like a real-world dynamometer
Sandbox mode now starts paused
Source
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