Full notes
Full Stay Out of the House update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Security
- UI and audio
Hi everyone, I'm back with another patch. This time, we got a ton of bug fixes and little adjustments in.
We still have some new content on the way, but this patch had some critical fixes in it, so we decided to release this ahead of the content update.
Fixed bug that prevented player from interacting with items, if the game was left running for a long time
Fixed bug that prevented the player from opening their inventory or the options screen
Security cameras have a new visual for the "sight cones"
Adjustments to door physics
Some minor adjustments to various puzzles to make them a bit more clear
Fixed bug where certain moveable objects would have slow/floaty physics
Fixed bug where if it was the first time you ever saved, you wouldn't be able to Load your game from the pause screen until you quit
Fixed bug where you could pick up a trap that the butcher was stuck in
Fixed bug where the CRT would become active when you entered the game, even if you had turned it off
Adjusted Inventory screen, so you can navigate through your inventory with the D-Pad on controller
Fixed issue where you always had to crouch to pick up the Wooden Plank item
Fixed bug where if you died in a bear trap, the bear trap would still be around and bring up the "Escape" prompt
Fixed dialogue issues in Night Shift, if you used a controller
The "Safe" Bear Trap now uses a different model
Fixed issue where Rock items were a bit too bright
Fixed the Drawer texture issue
Fixed issue where a couple notes didn't have text
Fixed typo in credits for Dave's animations
Fixed issue where TVs weren't animating
Texture Stretching is off by default
Fixed bug where using the gun could "break" the game, if you swapped items at the exact same time
Fixed some Butcher AI behaviors when he uses the elevator
Fixed bug where if you were underwater, interacted with a locked door, then resurfaced, you'd hear the locked door sound effect
Fixed bug where Victims could open the doors to the cages
Victims are easier to move out of your way
Fixed bug where the FOV zoom would bug out if you interacted with the Fallout Keypad
Fixed an issue related to Fuse items physics
Fixed physics bug related to the dog cage door
Fixed bug where items on dinning room table would be floating even if Butcher flipped the table
Fixed bug where you could interact with cabinet drawers through a cage
Fixed bug where opening the elevator hatch could knock you out of bounds, depending on where you were standing
Fixed issues where you could use the peak mechanic to go through walls in Night Shift
Fixed bug where adjusting the Gamma on Night Shift made the UI pitch black
Fixed an issue where a "dialogue cutscene" would repeat even after you saved / loaded
Fixed bug where the Butcher could not attack you when you stood on top of a hatch
Fixed bug where the state of the "dying man" wasn't saving properly
Fixed bug where the "bugs" were making sounds, even if they were gone after you saved / loaded
Fixed issue with the Special Thanks in the credits
Fixed issue where climbable vents would display "Can't reach" when you were above them
Thanks everyone for your patience and support!
Source
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