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Full STAY ALIVE update
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Good evening, dear STAY ALIVE players! MAD GAMES COMPANY is in touch.
This is the fifth and not the last developer diary, in this issue we will tell you:
1) About the future update of the game, what will be waiting for you in the near future;
2) What consensus have we reached on the general concept of the project and its method of dissemination.
Let's start with the fact that we are almost at the final stage of processing the prologue. Previously, the prologue itself was a kind of “PLUG” between the levels and represented little of itself for the plot, with the exception of the newspaper. Now we are preparing for you a more structurally assembled concept with the outlines of the plot. After carefully working through our mistakes and rethinking the vision of the project itself, we came to a more accurate concept.
Namely, that our game is moving from the Survival genre | Survival in a new unexplored steppe called a Session, Party project. This means that our team is currently working on the MMO component, but the basic mechanics that we promised earlier will be preserved and rethought. Yes, you understood us correctly, you can start playing together with your friends and go through all the content together.
We have moved a little away from the topic of the prologue, let's tell you in detail what awaits you:
You are a journalist who has to solve mysterious fires related to illegal activities of a large pharmaceutical company. In the prologue, you will have an exciting start to the whole story, namely, familiarization with the central laboratory of the “company of evil” and the first monsters that will haunt you throughout the game.
intrigued, huh? We hope so.
And to be more serious, we really carefully prepare the prologue, as we want to show what our team is capable of. We agree that “The game will not go far on one prologue” and after the prologue, the next part of the content will be developed immediately. Yes, it turns out that we will assemble the project partially, piece by piece, but this will allow us to introduce innovations in STAY ALIVE more rationally and deliberately.
Also, to update the prologue, we will present you a story comic based on our game. Each major update will be accompanied by a new chapter of the comic to immerse you in the project in more detail. In the first issue, you will be able to get acquainted with the first test subjects, who will then become terrifying monsters and plot intersperses of the history of the very “company of evil”, namely D.P.R - these are the initials of the company itself, which is headed by billionaire Okira Yokushido. But also before the release of the comic, we will post a short story about the past of this company.
Now let's move on to the question of monetization, concepts, and so on.
Earlier we said that our project is moving to the Session MMO section, therefore the game will develop gradually, new mechanics, items, as well as the plot will be added. As for the plot, we can safely say now that we put a lot on the starting chain. We cannot say exactly how many hours she is, but be sure that she will not disappoint you.
If you have a question about the DLC, we will answer it immediately.
Yes, the story DLC will be in STAY ALIVE! Whether they will be within the framework of a free update or sold separately from the game, we cannot say for sure at the moment, since all forces are spent on the implementation of the prologue and its components. In general, we adhere to the concept of full F2P with the possibility of microtransactions for cosmetic character and equipment improvements, as well as acceleration of pumping. That is, you will not be able to become MEGA-DUPER STRONG for real investments, but you will only be able to speed up the pumping of levels and improve your appearance. It is also now a very popular type of monetization, like a subscription / season pass. At the moment we have no plans to introduce it, but we do not exclude its appearance in STAY ALIVE.
We also immediately want to reassure players who may think that “ordinary” costumes will be worse than “donat” ones. You are wrong, we adhere to the concept that any item can be obtained without investment, but also we are not going to somehow separate F2P players from those who invest in the project. All costumes / skins, etc. that can be introduced into the game, will be of equally good quality. Ie, a donat suit will not stand out much by anything. Yes, you can buy it right away and put it on, but it is also possible to get it in the game itself, without a single attachment.
https://store.steampowered.com/app/1917870/STAY_ALIVE/
Unfortunately, this is all the information that we can disclose to you now. We also apologize for being away for so long…
We are not saying goodbye to you on this, we hope to meet you again soon here on Steam or in our Discord channel. We wish you all the best, Sincerely yours, STAY ALIVE development team, MAD GAMES COMPANY studio.
Source
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