Update log
Full Stationeers update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Events
- Gameplay
- Balance
- Store
Storm System Changes
For a few years storms have been an important part of Stationeers, creating challenges for players to plan and build around. In this update we’ve overhauled their visuals and resolved a number of long-standing issues. A lot of the aspects of Stationeer's storms were hardcoded to be a certain way, and we needed to do some refactoring work to increase their performance, and create a system we could start using for multiple storms. This is only the start of storm related content we can now do, so in the future expect to see more storms roll in.
New Storm Visualizations
The old storm effects relied on thousands of particles, which was expensive, visually inconsistent, and often leaked through walls. We’ve replaced this with a new volumetric system that’s cheaper to render and produces a better result. Storms now integrate more naturally with the terrain, and we’ve fixed problems where storm effects would incorrectly appear in areas like the interior of your base. Overall, storms are now more consistent, better looking, and less costly to simulate.
Solar Storm
We’ve added a new type of weather event to the Moon: the Solar Storm. During a solar storm, the sun becomes significantly brighter and the world heats up rapidly. Solar heating inside bases and EVA suits increases substantially, and Stationeers outside will burn through oxygen faster as their suit’s emergency cooling system works overtime.
Hiding in shadow or wearing the new HARM suit are your best options if you need to leave the base during a solar storm. Plants and solar panels benefit from the increased solar output, but keep an eye out for blown cables.
HARM Suit
The HARM suit is a heavy, water-cooled protective suit designed for harsh environments. Normal movement speed is reduced to 60%, but while wearing it you’ll experience no movement penalties during storms. It’s also tougher than other suits, taking less damage from impacts and significantly less damage from lava.
The HARM suit introduces new suit mechanics: it uses water cooling for superior thermal performance and provides strong protection during both storms and solar storms. However, it comes with trade-offs. You can’t wear a jetpack, and the reduced movement speed makes it restrictive. Even so, the protection it provides makes it a valuable option in challenging conditions.
Solar Panel Re-balance
Solar panel outputs are now uncapped. Panels will over-produce on worlds with higher solar irradiance. This provides a small power increase on the Moon and a much larger one on Venus. Vulcan’s highly elliptical orbit means solar panels will now generate significantly more power as the planet approaches its orbital perigee.
Suit Storage
We’ve added two new suit storage options. They’re functionally identical to the existing storage but provide more visual variety for your bases and airlocks. A great way to store and organize your new HARM suit.
Portuguese Localization
A massive thanks to Marcelo for submitting updated Brazilian Portuguese localization files!
Recent Community Standouts
We wanted to highlight some of the excellent videos being created for Stationeers. Internally we’ve been enjoying a lot of it, and here are a couple of creators we regularly follow:
God, creator of the universe
https://www.youtube.com/watch?v=qa8mdiuOsqg
Cows are evil
https://www.youtube.com/watch?v=GvS-QGaFd0Q
Go check them out and support your favourite Stationeers content creators. Thanks to everyone who streams and makes videos about the game.
Update Wallpaper
Your support makes these updates possible
https://store.steampowered.com/bundle/2624/Stationeers_Complete_the_Set/
Change Log
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