Update log
Full Stationeers update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
- Workshop
- Balance
- Fixes
This update features some updates to the logic system, especially around traders, as well as some fundamental changes to the modding system, localization, and some nice new features, including being able to melt ice with your welder, as well as a lot of bug fixes.
It's been a while since the last update, and the reason for this is that we've been working hard on the new terrain system. While it is not included in this update, it will be available on the beta branch shortly after this update goes live.
Preview: Massive Terrain Upgrades (Beta Branch Coming Soon!)
The main goals of the new terrain system are to allow us to have more interesting play areas in hand crafted worlds, a better-looking terrain by reworking how it is being rendered as well as better voxel data for a much smoother terrain.
For now, here are some images and photos. These are test 4km x 4km maps, the final ones will be different and will be 8km x 8km. Keep in mind that these are all work in progress and things will be changing fast.
Walking across 1.5km across moon like crater. One of about 5 similar craters on this test map
The terrain system has been rewritten from the ground up New level of detail system for distant terrain
Looking across kilometres of terrain on a test map
An alien world
Melt Ice Instantly with Welding Tools
You can now melt ice directly using the welding torch or arc welder. Simply aim at a stack of ice to start the melting process. This feature should make handling ice significantly easier, especially in early-game resource management.
Enhanced Automation: Trader Logic & Circuit Improvements
We've expanded the capabilities of the logic system, especially around trader automation and data display. The Medium Satellite Dish now includes an internal stack allowing integrated circuits to read detailed information about traders, their available goods, and even gas trades. Additionally, the Hash Display Circuitboard has a new Mode setting, enabling easy switching between Prefab and Gas/Liquid data, all controllable through your integrated circuits. These changes significantly boost the potential for automating complex trading setups.
New Achievements
Several new achievements have been added, offering unique challenges. Here are a few highlights:
- CosmeticThe Spice Must FlowMine 10,000 units of Cobalt Ore.
- CosmeticAnd Yet It MovesTrack celestial bodies using a ground telescope at full alignment for 10 cumulative minutes.
- CosmeticSome Assembly RequiredWrite your first integrated circuit script.
- CosmeticStack OverflowWrite data to the internal stack of another device via integrated circuits.
- CosmeticSoot HappensSurvive an Ash Storm on Vulcan (outside creative mode).
- CosmeticWhy Is It Still Mark Watney?Survive for 30 days consuming only potatoes or baked potatoes.
- CosmeticSyolnet Green is... Plants!Harvest plants 1,000 times.
- CosmeticKhajiit has wares if you have coinGenerate over ten thousand revenue from trading.
We've also hidden a few secret achievements for you to try and uncover!
Localization Improvements & Multiplayer Connection Fix
We've made significant improvements to localization, addressing numerous translation and display issues - especially in Simplified and Traditional Chinese. Additionally, we've resolved a serious multiplayer issue that previously prevented connections for players with extended or special characters in hostnames. This should drastically improve connectivity for our international player community.
After this going live on the beta branch the community
Source
