Stationeers
Steam News 11 December 20241y ago

Emergency Kit: Gas Masks & Engine Upgrade

Engine Upgrade We've updated Unity to align with our other projects and leverage recent editor improvements. While most changes will be invisible in the final product, some saves may see minor performance gains. The upd…

Update log

Full Stationeers update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

14 fixes12 additions6 changes3 removals
  • Performance
  • Compatibility
  • Gameplay
  • Store
  • Fixes
changedEngine UpgradeWe've updated Unity to align with our other projects and leverage recent editor improvements. While most changes will be invisible in the final product, some saves may see minor performance gains.
fixedEngine UpgradeThe update spent extra time in Beta since upgrading engine versions often introduces risks. For example, this update caused significant UI issues, which should now be resolved. However, please report any lingering problems. As noted in a recent post, our beta userbase has decreased due to more frequent updates, which has also reduced issue reporting.
addedGas MaskThe new Gas Mask accommodates two filters, filtering specific gases while blending with the ambient atmosphere. This feature is particularly useful for managing contamination in bases or isolating sections with abnormal atmospheres.
addedBespoke Storage OptionsWe've introduced bespoke storage options: single-slot shelves designed for specific items. The initial implementations are for the Gas Mask and Fire Extinguisher, both emergency items that benefit from being easily accessible.
addedFuture ContentIn the change log you will see a lot of work is being done on the terrain update as well as some other features that will be released at a later time. You won't find any of this enabled, but we will post some screenshots soon with our progress.
changedYour support makes these updates possiblehttps://store.steampowered.com/bundle/2624/Stationeers_Complete_the_Set/

Engine Upgrade

We've updated Unity to align with our other projects and leverage recent editor improvements. While most changes will be invisible in the final product, some saves may see minor performance gains.

The update spent extra time in Beta since upgrading engine versions often introduces risks. For example, this update caused significant UI issues, which should now be resolved. However, please report any lingering problems. As noted in a recent post, our beta userbase has decreased due to more frequent updates, which has also reduced issue reporting.

Gas Mask

The new Gas Mask accommodates two filters, filtering specific gases while blending with the ambient atmosphere. This feature is particularly useful for managing contamination in bases or isolating sections with abnormal atmospheres.

Bespoke Storage Options

We've introduced bespoke storage options: single-slot shelves designed for specific items. The initial implementations are for the Gas Mask and Fire Extinguisher, both emergency items that benefit from being easily accessible.

Future Content

In the change log you will see a lot of work is being done on the terrain update as well as some other features that will be released at a later time. You won't find any of this enabled, but we will post some screenshots soon with our progress.

Your support makes these updates possible

https://store.steampowered.com/bundle/2624/Stationeers_Complete_the_Set/

Change Log 0.2.5366.24104

  • Added first pass of global vegetation visualiser. It currently shows the global count of gorse, flax and grass and uses the clutter system to draw them.

  • Fixed soybeans not inhaling Nitrogen. Added life requirements data for soybean and updated plant.xml for soybean to point to the new life requirements data.

  • Added Grow-able plant versions of the Global Vegetation plants: Grass, Flax and Gorse.

  • Fixed null ref when looking at certain plants with the plant analyser tablet.

  • Fixed ImGui related build issue.

  • Added first pass on new terrain generation and put it behind a feature flag.

  • Removed some references to deleted objects in the worldmanager.

  • Removed some unused classes.

  • Committed removed metafile for terraforming script.

  • Fixed editor script being included in the build

  • Fixed Global Vegetation was using incorrect model for gorse and flax.

  • Fixed NRE when deconstructing iExtendable Structures.

  • Changed clutter chance calculation to use System.random as simplex-noise algorithm was not returning an even spread of results.

  • Added Models and scripts for future content.

  • Added easier to use debug helpers for imgui

  • Added first pass on mining new terrain.

  • Fixed error in WorldManager prefab instance in Scene.

  • Updated unity version to 2022.3.7f1

  • Added default colors for imgui debug methods.

  • Fixed an issue loading old saves with active weather event whether a partial weather event could trigger. (i.e items would get damaged and force applied but no weather effects)

  • Added scripts and prefabs for future content

  • Fixed Error spam when using vegetation debug command.

  • Changed Power Generated by wind turbines during storms is now effected by the storms wind strength, it will vary over time during the storm rather than be a fixed value.

  • Fixed mining new terrain was not subdividing octree in certain instances.

  • Fixed terrain generated from heightmap was offset from origin.

  • Improved performance of mining on new terrain (more improvements to come).

  • Fixed Performance regression in UI Update loop caused by creative spawn panel. There are still a number of issues with the panel so plan is to replace it with a new system as it is very old and poorly optimised.

  • Updated rider unity integration module

  • Updated unity linux

Source

Steam News / 11 December 2024

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