Update log
Full Stationeers update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Fixes
- Store
- Security
Liquid Device Interaction
A system to allow liquids to interact with devices has now been added that will mean that some devices will now have an adverse reaction to being submerged in water. Devices currently behave in one of two ways when in contact with liquids, they will either fry the attached cable or enter into an error state.
Manufacturing machines will enter an error state when in contact with liquids, and Area Power Controllers, Transformers and Station Batteries will blow the cables directly connected to them.
Before a device's cable blows you will be given some time visual and audio cues.
Currently the list of devices affected in this way is pretty short, but more interactions may be added later now that we have the system in place.
Better Water Visualizer
The liquid visualizer had a lot of literal edge cases where it would not look that good, for example the liquid could clip through some configurations of walls and windows, as well as being hidden under flooring.
This is no longer the case as we are doing a simple check to see what configuration of walls is around the liquid visualizer and shift it as necessary.
Additionally, the screen space affect that you see when you're underwater would stop working if you left a game and started a new one, but this has now been resolved.
Buoyancy Changes
A quick addition to the buoyancy system has allowed us to select some objects to not be buoyant. Again, we've just picked a select few items to enable this on and will add others as we see fit. The current list of things that will sink are ores, ingots, and crates.
Pools of water
To prevent a small film of liquid spreading through your entire base we made the decision to have small "pools" of water not spread at all. The result of this was that it was easy to end up with lots of small pools around your base that were hard to collect. We've done two things to help with this:
Floor Drain Collection Radius
Floor Drains will now collect liquid from a 6-grid radius allowing you to have fewer floor drains to handle spilled liquids.
Liquid Vac
The Liquid Vac is much more powerful now cleaning up liquids 50 times faster. This, combined with being able to see the small pools on top of flooring, should allow you to quickly clean up any pools of liquid.
Your support makes these updates possible
https://store.steampowered.com/bundle/2624/Stationeers_Complete_the_Set/
Change Log v0.2.5284.23867
Fixed BatteryChargerSmall not being able to be connected to logic
Changed SpaceOreStackSize from const to static for modding purposes
Fixed Mars was getting too cold at night during its Solar apo-apse.
Changed Global Atmosphere now has a fixed volume and its state is serialised in the save data.
Changed Reworked how the global atmosphere is created and simulated. Phase-change can now occur in the global gas mixture. Gasses will now freeze into "icecaps" or condense into "ocean". Currently this simulation is not exposed to the player. We will be investigating ways of surfacing phase changes in the global atmosphere to the player in future updates via storms and or other visualisers.
Fixed launch mount kit being invisible
Updated Some future asset blockouts.
Moved Methods form PoweredVentMultiGrid into a static library so they can more easily be used by other classes.
Fixed some build issues due to imgui
Fixed Pressure of canisters
Source
