What changed
0 fixes1 addition0 changes1 removal
addedGeneral -------------------------------- * Adjustments to Player hitbox for more generous collision detection. * Adjustments to many enemy hitboxes for more generous collision detection. * Added "Out of Ammo" sound when firing an empty blaster * Adjusted level geometry of Hard Hat Area for better flow. * Adjusted enemy positions in several levels * Adjusted level geometry of Bullseye to reduce stuck ammo scenarios
removedBug Fixes ------------------------- * Input improvements to reduce dropped velocity. * Removed situations in which an ascending platform would count as a crush death. * Removed situation in which a stationary box would trigger a crush death.
Station Zeta changes
addedGeneral -------------------------------- * Adjustments to Player hitbox for more generous collision detection. * Adjustments to many enemy hitboxes for more generous collision detection. * Added "Out of Ammo" sound when firing an empty blaster * Adjusted level geometry of Hard Hat Area for better flow. * Adjusted enemy positions in several levels * Adjusted level geometry of Bullseye to reduce stuck ammo scenarios
removedBug Fixes ------------------------- * Input improvements to reduce dropped velocity. * Removed situations in which an ascending platform would count as a crush death. * Removed situation in which a stationary box would trigger a crush death.
Some updates to Station Zeta to improve overall player experience.
General -------------------------------- * Adjustments to Player hitbox for more generous collision detection. * Adjustments to many enemy hitboxes for more generous collision detection. * Added "Out of Ammo" sound when firing an empty blaster * Adjusted level geometry of Hard Hat Area for better flow. * Adjusted enemy positions in several levels * Adjusted level geometry of Bullseye to reduce stuck ammo scenarios
Bug Fixes ------------------------- * Input improvements to reduce dropped velocity. * Removed situations in which an ascending platform would count as a crush death. * Removed situation in which a stationary box would trigger a crush death.