In this update1
Full notes
Full Static Maw update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Static Maw changes
News:
Added treshold to mime so the moving with mouse is less sensitive
When you reset a robot the radar will not work for 15 seconds
Increased cooldown for resetting enemies 50 --> 60 sec
Resetting robots will now increase the search frequency, starting at 2.0 sec, and increasing by 0.35 sec with each reset.
You can see a weak red light when maw is coming and his agression is high
- Changed the labelsShock to Zap, changed the Restart to Reset Camera
There is a 30% chance that switching cameras will return error and drain your camera charge by 15%
There is a 5% chance that camera have an error and show nothing, you have to restart your pc
Added a toggle timer to PC on/off buttons: 2.5 sec
Trial Shift
Start new game --> Start Trial Shift
New intro text
New Robot: Quantum
New Building Part: Turn left with the camera in the office, to access the left turning button, to turn to the window, and there it is. Flash with a light, and transfer Quantum with high voltage
Fixed Quantum Bug
Fixed Jumpscare Bug
New Robot: Shadow (from Shift 2)
Reworked Radar
Bug Fixes
Reworked Station
Documents Rework
Balance Changes
**- Reworked Transfer Hall:**
New Buttons, shock: -5%, hall light -1%/sec
Shock has visual effects
New models there
Button and light animations
**- Reworked The Twins: Bleak & Twine:**
What everybody asked for: now the Twins support eachother!
Bleak gets more agressive if you shut down the front window door, instead of the main power so he supports Twine, while Twine becomes more agressive if you turn off the main power source. Also, Twine became more agressive, he appears more causing you to shut down the front window door, but it makes Bleak more agressive and when he appears you have to shut down the main power, but that will open the front window door causing Twine killing you. (Balancing in work)
Twine is now harder to see
**- Reworked Shadow:
When you do not flash him when he is close, he will enter your office and it has a low chance for a jumpscare for every 10 second
When he enters your office, he will block your vision on the left.**
**- New Place: Allocation Chamber
After every successful shift, chose a power up to make the shifts a bit easier**
**- Transfer Hall light bug fixed**
**- New sound effects for Panels, UI, Mime, Twine and Shadow.**
**- Mime's agression is no longer available on the Radar**
**- Increased Shadow's negative light radius**
**- Reworked Flashligt: its always on 100% at the start and its drain is scaled to the shift number: the higher the shift the faster your flashlight drains**
**- A blink effect added to Shadow, Quantum, Twine and Bleak when they appear or disappear**
**- Camera panel button now only needs hover instead of click**
**- Added crosshair to the First Person Player**
**- Smoother death screen, UI transitions to Startscreen**
** Reworked some descriptions*
**-Many more changes to the environment**
When Quantum appears the Side Panel is unusable
When Mime enters your office the side panel closes automatically
Balance Changes
Cooldown for buttons
Jumpscare after jumpscare bug is fixed
Quantum Static noise after death is fixed
Repair time bug fixed
New Upgrade: Camera Upgrade
Reseting robots makes Mime angrier
Twine is slower
Decreased the reaction time for Twine
Bleak is slower
New light for Bleak & Twine
Reworked Some environments
Cables added to Maintenance Room and Allocation Chamber
Orb effect to Startscreen
Fixed Shadows Scream
UI Rework
Source
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