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Steam News5 April 20263mo ago

Static Maw News 2

News: Added treshold to mime so the moving with mouse is less sensitive When you reset a robot the radar will not work for 15 seconds Increased cooldown for resetting enemies 50 --> 60 sec Resetting robots will now incr

In this update1

Full notes

Full Static Maw update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes16 additions23 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedNews:Added treshold to mime so the moving with mouse is less sensitive
changedNews:Increased cooldown for resetting enemies 50 --> 60 sec
changedNews:Resetting robots will now increase the search frequency, starting at 2.0 sec, and increasing by 0.35 sec with each reset.
changedNews:Changed the labels: Shock to Zap, changed the Restart to Reset Camera
changedNews:There is a 30% chance that switching cameras will return error and drain your camera charge by 15%
changedNews:There is a 5% chance that camera have an error and show nothing, you have to restart your pc

Static Maw changes

addedAdded treshold to mime so the moving with mouse is less sensitive
changedIncreased cooldown for resetting enemies 50 --> 60 sec
changedResetting robots will now increase the search frequency, starting at 2.0 sec, and increasing by 0.35 sec with each reset.
changedChanged the labels: Shock to Zap, changed the Restart to Reset Camera
changedThere is a 30% chance that switching cameras will return error and drain your camera charge by 15%

News:

  • Added treshold to mime so the moving with mouse is less sensitive

  • When you reset a robot the radar will not work for 15 seconds

  • Increased cooldown for resetting enemies 50 --> 60 sec

  • Resetting robots will now increase the search frequency, starting at 2.0 sec, and increasing by 0.35 sec with each reset.

  • You can see a weak red light when maw is coming and his agression is high

  • Changed the labelsShock to Zap, changed the Restart to Reset Camera
  • There is a 30% chance that switching cameras will return error and drain your camera charge by 15%

  • There is a 5% chance that camera have an error and show nothing, you have to restart your pc

  • Added a toggle timer to PC on/off buttons: 2.5 sec

  • Trial Shift

  • Start new game --> Start Trial Shift

  • New intro text

  • New Robot: Quantum

  • New Building Part: Turn left with the camera in the office, to access the left turning button, to turn to the window, and there it is. Flash with a light, and transfer Quantum with high voltage

  • Fixed Quantum Bug

  • Fixed Jumpscare Bug

  • New Robot: Shadow (from Shift 2)

  • Reworked Radar

  • Bug Fixes

  • Reworked Station

  • Documents Rework

  • Balance Changes

**- Reworked Transfer Hall:**

  1. New Buttons, shock: -5%, hall light -1%/sec

  2. Shock has visual effects

  3. New models there

  4. Button and light animations

**- Reworked The Twins: Bleak & Twine:**

  1. What everybody asked for: now the Twins support eachother!

Bleak gets more agressive if you shut down the front window door, instead of the main power so he supports Twine, while Twine becomes more agressive if you turn off the main power source. Also, Twine became more agressive, he appears more causing you to shut down the front window door, but it makes Bleak more agressive and when he appears you have to shut down the main power, but that will open the front window door causing Twine killing you. (Balancing in work)

  1. Twine is now harder to see

**- Reworked Shadow:

  1. When you do not flash him when he is close, he will enter your office and it has a low chance for a jumpscare for every 10 second

  2. When he enters your office, he will block your vision on the left.**

**- New Place: Allocation Chamber

  1. After every successful shift, chose a power up to make the shifts a bit easier**

**- Transfer Hall light bug fixed**

**- New sound effects for Panels, UI, Mime, Twine and Shadow.**

**- Mime's agression is no longer available on the Radar**

**- Increased Shadow's negative light radius**

**- Reworked Flashligt: its always on 100% at the start and its drain is scaled to the shift number: the higher the shift the faster your flashlight drains**

**- A blink effect added to Shadow, Quantum, Twine and Bleak when they appear or disappear**

**- Camera panel button now only needs hover instead of click**

**- Added crosshair to the First Person Player**

**- Smoother death screen, UI transitions to Startscreen**

** Reworked some descriptions*

**-Many more changes to the environment**

  • When Quantum appears the Side Panel is unusable

  • When Mime enters your office the side panel closes automatically

  • Balance Changes

  • Cooldown for buttons

  • Jumpscare after jumpscare bug is fixed

  • Quantum Static noise after death is fixed

  • Repair time bug fixed

  • New Upgrade: Camera Upgrade

  • Reseting robots makes Mime angrier

  • Twine is slower

  • Decreased the reaction time for Twine

  • Bleak is slower

  • New light for Bleak & Twine

  • Reworked Some environments

  • Cables added to Maintenance Room and Allocation Chamber

  • Orb effect to Startscreen

  • Fixed Shadows Scream

  • UI Rework

Source

Steam News / 5 April 2026

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