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Steam News22 January 20188y ago

New Experiments

Check out these pages to learn more about the amazing world of economics that SFH helps to uncover: https://www.kickstarter.com/projects/690843973/states-firms-and-households-the-search-for-equilib https://www.

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Full States, Firms, & Households update

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What changed

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  • Maps
changedCheck out these pages to learn more about the amazing world of economics that SFH helps to uncover: https://www.kickstarter.com/projects/690843973/states-firms-and-households-the-search-for-equilib https://www.kickstarter.com/projects/690843973/states-firms-and-households-the-search-for-equilib-0 Also check out the story of how the game was made: http://www.fullindie.com/portfolio-items/denis-ivanov-states-firms-and-households-full-indie-may-2016/ With version 31, we will be releasing a cosmetic fix and soon the ability to edit simulation variables and to use your own building sprites and characteristics, if there is a continued commercial interest and success. We need as many people to try out the experiments as possible to have a wide data pool. You can help by conducting experiments and discussing your results and plans in the discussion forum. You can access the source code for the game here: http://github.com/dmdware/sfh The principles of the game mechanics are very simple and are explained in the PDF manual available for download in the bottom right of the store page. http://store.steampowered.com/manual/458820 You can do many experiments now (without editing sim variables yet), for example making supply-demand graphs with time-quantity-cost variables. You can do this for all eternity, filling in all the dots to make a complete graph and the more people doing this and sharing data the better. There is a lot to do. I already had a surprise looking at the charts using a mathematical model solution or half-simulating it, and there's probably more surprises in the multiverse brute force or full simulation. And you can do all sorts of experiments eg placing two supplier or consumer buildings at 90 degrees or on a line and various distances etc. So this is for anybody that wants to do experiments. SFH is a valuable tool for insights and ideas in economics. Eg you can set up a map with ambient buildings which are also important and have to be controlled and have a warm up period to get the workers moving then measure times and variables and pause and write things down. And measure eg effects of variables on others, based on the input to output ratios of the buildings, relations to the bigger picture, etc. I look forward to seeing all your interesting insights if you choose to do this, and to perhaps inspire you with more experiment ideas. We are continuing work on SFH 2 years later because we believe we may perhaps achieve a greater player base, in the tens of thousands or more (we only have about 2,000 copies sold so far). Also here are some memories from way back when SFH was on greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=362660305

States, Firms, & Households changes

changedCheck out these pages to learn more about the amazing world of economics that SFH helps to uncover: https://www.kickstarter.com/projects/690843973/states-firms-and-households-the-search-for-equilib https://www.kickstarter.com/projects/690843973/states-firms-and-households-the-search-for-equilib-0 Also check out the story of how the game was made: http://www.fullindie.com/portfolio-items/denis-ivanov-states-firms-and-households-full-indie-may-2016/ With version 31, we will be releasing a cosmetic fix and soon the ability to edit simulation variables and to use your own building sprites and characteristics, if there is a continued commercial interest and success. We need as many people to try out the experiments as possible to have a wide data pool. You can help by conducting experiments and discussing your results and plans in the discussion forum. You can access the source code for the game here: http://github.com/dmdware/sfh The principles of the game mechanics are very simple and are explained in the PDF manual available for download in the bottom right of the store page. http://store.steampowered.com/manual/458820 You can do many experiments now (without editing sim variables yet), for example making supply-demand graphs with time-quantity-cost variables. You can do this for all eternity, filling in all the dots to make a complete graph and the more people doing this and sharing data the better. There is a lot to do. I already had a surprise looking at the charts using a mathematical model solution or half-simulating it, and there's probably more surprises in the multiverse brute force or full simulation. And you can do all sorts of experiments eg placing two supplier or consumer buildings at 90 degrees or on a line and various distances etc. So this is for anybody that wants to do experiments. SFH is a valuable tool for insights and ideas in economics. Eg you can set up a map with ambient buildings which are also important and have to be controlled and have a warm up period to get the workers moving then measure times and variables and pause and write things down. And measure eg effects of variables on others, based on the input to output ratios of the buildings, relations to the bigger picture, etc. I look forward to seeing all your interesting insights if you choose to do this, and to perhaps inspire you with more experiment ideas. We are continuing work on SFH 2 years later because we believe we may perhaps achieve a greater player base, in the tens of thousands or more (we only have about 2,000 copies sold so far). Also here are some memories from way back when SFH was on greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=362660305

Check out these pages to learn more about the amazing world of economics that SFH helps to uncover: https://www.kickstarter.com/projects/690843973/states-firms-and-households-the-search-for-equilib https://www.kickstarter.com/projects/690843973/states-firms-and-households-the-search-for-equilib-0 Also check out the story of how the game was made: http://www.fullindie.com/portfolio-items/denis-ivanov-states-firms-and-households-full-indie-may-2016/ With version 31, we will be releasing a cosmetic fix and soon the ability to edit simulation variables and to use your own building sprites and characteristics, if there is a continued commercial interest and success. We need as many people to try out the experiments as possible to have a wide data pool. You can help by conducting experiments and discussing your results and plans in the discussion forum. You can access the source code for the game here: http://github.com/dmdware/sfh The principles of the game mechanics are very simple and are explained in the PDF manual available for download in the bottom right of the store page. http://store.steampowered.com/manual/458820 You can do many experiments now (without editing sim variables yet), for example making supply-demand graphs with time-quantity-cost variables. You can do this for all eternity, filling in all the dots to make a complete graph and the more people doing this and sharing data the better. There is a lot to do. I already had a surprise looking at the charts using a mathematical model solution or half-simulating it, and there's probably more surprises in the multiverse brute force or full simulation. And you can do all sorts of experiments eg placing two supplier or consumer buildings at 90 degrees or on a line and various distances etc. So this is for anybody that wants to do experiments. SFH is a valuable tool for insights and ideas in economics. Eg you can set up a map with ambient buildings which are also important and have to be controlled and have a warm up period to get the workers moving then measure times and variables and pause and write things down. And measure eg effects of variables on others, based on the input to output ratios of the buildings, relations to the bigger picture, etc. I look forward to seeing all your interesting insights if you choose to do this, and to perhaps inspire you with more experiment ideas. We are continuing work on SFH 2 years later because we believe we may perhaps achieve a greater player base, in the tens of thousands or more (we only have about 2,000 copies sold so far). Also here are some memories from way back when SFH was on greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=362660305

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Steam News / 22 January 2018

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