Full notes
Full StateOS: The Political Sandbox update
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What changed
- UI and audio
- Gameplay
- Fixes
- Maps
- Events
StateOS: The Political Sandbox changes
New features:
Dashboard UI overhaul. The dashboard is now well a actual dashboard that has a list of cards that tell you a metric and then a button to take you to that screen. It acts as a hub for the player to navigate the game easily.
New staff tab. The staff tab has been overhauled.
New news overhaul UI for different news outlets including their articles.
New political party UI overhaul for different political parties.
New lobbying outlets UI overhaul for different lobbying groups. This is still WIP though and isn't entirely complete.
Overhaul of the campaign tab UI.
Full implementation of the Vote prediction modal.
Modified the Judicial UI slightly as well.
New Politician Creator Screen. Made for easy navigation but also for power users and on top of that you no longer have to always do the questionnaire.
All ideologies answer all questions and get their label properly for the politician creator.
New live vote session UI. Looks a lot better now.
New Election Simulator screen.
New Party Creator screen. It includes the new option for an ideology or policy questions individually. A much better pixel art party logo editor, and more.
Political party taglines in the new political party view has a lot more name variance.
News outlets have much more different names. Like acronyms, or just simple last names.
Ethnicity data for all countries.
Changes:
Removed temporary changes of EVs for candidates for testing purposes of the reporting system to now they only change during actual results / projection.
U.S Primary elections are more condensed so less days where they actually happen.
Removed careers and actions tab.
Refactored and rewrote a lot of the code involving the Presidential election due to bugs and poorly written architecture.
Technical Changes:
Refactored the entire structure of data files for the game.
Bug Fixes:
Load and save party setups not persisting per playthrough has been fixed.
Japanese prefecture assembly offices not being generated nor in an election. This bug has been fixed.
Vote prediction modal not working for anything other than the city level.
Fixed Presidential election from not using coalition data. This was causing weird results usually landslide elections as a result.
Stopped Presidential elections from having states still calculating votes after clearly being at 100% reporting.
Fixed error when handling PluralityMMD elections with the new election system.
Fixed issue where the state details screen was fetching the wrong political party data for regions. So their alignment was different from what was on the region select.
Stopped Presidential elections from not properly being complete when we use skip to results.
Fixed the new Presidential elections to work properly in the election simulator.
Fixed counties that had no population. This was due to population weight issues.
Sometimes party names will not correlate with their party ideology. Social Democrat being called a Communist Party, Liberal party being called Far-Right, etc.
Fixed STV elections in Australia from using the plurality fallback because it wasn't generating the ranked ballots.
Bugs I'm Working On:
Tooltips going off the screen sometimes with reporting of election results.
Getting the German national bills actually passing along the new stages properly.
On some screens such as the coalition formation screen post election, an auto-generated party that has been manually edited by the player sometimes defaults to the initial name/color. (This was a user reported bug).
The elections tab UI not updating what election you are in when you lose.
Incomplete Features:
With the new system Independents basically cannot win the Presidential election. This is because proper calculations for independents has been disabled for the Presidential election for now as I figure out how to do them properly.
What I'm Working On:
New Scenario Editor Screen.
New Scenarios Saving ang Loading System.
Judicial cases triggering properly.
Other custom events fully working.
Custom events system overhaul and UI overhaul for easier use.
Source
Changelog.gg summarizes and formats this update. How we read updates.
