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Steam News30 October 20258mo ago

A streamlined experience and major changes in Season 2 of Stash

STASH – SEASON 2 UPDATE NOTES Welcome to Season 2 of Stash: A Card Looter! This update refines the core experience with faster runs, deeper strategies, and more ways to build your squad.

In this update15

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Full Stash: A Card Looter update

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What changed

1 fix14 additions17 changes1 removal
  • Events
  • Gameplay
  • Store
  • Balance
  • Fixes
  • UI and audio
changedSTASH – SEASON 2 UPDATE NOTESWelcome to Season 2 of Stash: A Card Looter ! This update refines the core experience with faster runs, deeper strategies, and more ways to build your squad. Explore what’s changed across Nyveris below.
changedNew Run StructureStreamlined to 18 total battles for a more focused, tactical experience: • 8 fights in the first region • 7 fights in the second region • 1 final King fight: a win or die challenge • 2 optional Mouse fights (quick start available from run 3 onwards)
addedKing GhostsThe ghost decks of your Kings now earn your Leaderboard points until they are defeated and replaced by a new contender!
addedSouls – New Permanent CurrencySouls can be spent to: Unlock new starting deck options Reroll Legendary Heroes from a chosen region Occasionally purchase armor upgrades in towns
changedSpeed System ReworkWeapon speeds now range between 40 and 80 , with total battle length at 1,500 ticks .
addedHealth and Spell ProgressionAll Heroes now have higher hit points , supporting more defensive and control-based strategies.

Stash: A Card Looter changes

changedWelcome to Season 2 of Stash: A Card Looter ! This update refines the core experience with faster runs, deeper strategies, and more ways to build your squad. Explore what’s changed across Nyveris below.
changedStreamlined to 18 total battles for a more focused, tactical experience: • 8 fights in the first region • 7 fights in the second region • 1 final King fight: a win or die challenge • 2 optional Mouse fights (quick start available from run 3 onwards)
addedThe ghost decks of your Kings now earn your Leaderboard points until they are defeated and replaced by a new contender!
addedSouls can be spent to: Unlock new starting deck options Reroll Legendary Heroes from a chosen region Occasionally purchase armor upgrades in towns
changedWeapon speeds now range between 40 and 80 , with total battle length at 1,500 ticks .

STASH – SEASON 2 UPDATE NOTES

Welcome to Season 2 of Stash: A Card Looter! This update refines the core experience with faster runs, deeper strategies, and more ways to build your squad. Explore what’s changed across Nyveris below.

MAJOR GAMEPLAY CHANGES

New Run Structure

  • Streamlined to 18 total battles for a more focused, tactical experience• 8 fights in the first region • 7 fights in the second region • 1 final King fight: a win or die challenge • 2 optional Mouse fights (quick start available from run 3 onwards)
  • Goal: Shorter, smoother progression without sacrificing strategic depth.

King Ghosts

  • The ghost decks of your Kings now earn your Leaderboard points until they are defeated and replaced by a new contender!

Souls – New Permanent Currency

  • Earned by retiring Heroes.

  • Souls can be spent to:

    • Unlock new starting deck options

    • Reroll Legendary Heroes from a chosen region

    • Occasionally purchase armor upgrades in towns

  • Souls carry over between runs.

Speed System Rework

  • The Speed value now represents the exact number of ticks between Hero turns.

  • Weapon speeds now range between 40 and 80, with total battle length at 1,500 ticks.

  • Designed for clearer pacing and smaller gaps between fast and slow weapons.

Health and Spell Progression

  • All Heroes now have higher hit points, supporting more defensive and control-based strategies.

  • All spells level up faster to match the shorter run length.

  • Increased focus on team synergy rather than pure value stacking.

Heal Efficiency

  • Now affects all effects that restore or increase Hitpoints, including spells from Meerkat, Crocodile, and Panda.

NEW AND UPDATED CONTENT

Unlockables

  • New Hero: Hedgehog

  • New Weapon: Fauchard

  • New Armor: Regeneration

  • New Relics: Several additions expanding build variety

Spells

  • Lynx now uses the former Gorilla spell (Chance to gain Victory Points).

  • Gorilla gains a new spell that reduces enemy Speed.

  • Bunny now heals allies in its row while increasing Spell Power.

  • Hippo now steals VP from the lowest health ally to heal himself.

RELICS

Reworks and Adjustments

  • Elemental Damage: buffed scaling and progression.

  • Speed Buff for Slow Weaponsrebalanced for the new speed system.
  • Heal Efficiencyadjusted for expanded effect scope.
  • Crit Chance after Spellsignificantly increased.
  • Mana on Stunremoved.
  • Retaliate: now triggers only on melee attacks.

New Relics

  • Poison on Stun – adds toxic synergy to control builds.

  • Slow Weapon Power – slow weapons now grant additional Spell Power.

ARMOR AND ATTRIBUTES

  • Armor attribute scaling adjusted to the new maximum rank of 18.

  • Minor buffs: Poison on Hit, Crit Chance, Hitpoints.

  • Minor nerf: Spell Power.

  • Major reworkSpeed, to align with the new tick system.

HERO BALANCE CHANGES

Heroes have health classes that determine how high their health can roll. We are using those numbers to adjust their rolls.

HeroChanges
SquirrelEnergy cost increased to 4; Health reduced by 1 class; Slightly slower spell progression.
BadgerMinor improvement to spell progression.
MeerkatMinor improvement to spell progression.
LionEnergy cost increased to 4; significant nerf to spell scaling and value.
DeerHealth increased by 2 classes; spell value buffed.
ArmadilloHealth reduced by 2 classes.
BearMinor improvement to spell progression.
BoarEnergy cost set to 4; minor nerf to spell progression.
BullHealth increased by 2 classes.
BatHealth reduced by 1 class; Energy cost reduced to 4.
GeckoBuffed spell scaling and values; damage is now elemental.
FoxHealth increased by 2 classes; minor spell progression buff.
ChameleonHealth reduced by 1 class; spell scaling buffed.
SnakeBuffed spell value and progression.
WolfBuffed spell value and progression.
PandaHealth increased by 1 class; spell value and healing buffed.
YakHealth reduced by 1 class.
TurtleHealth increased by 1 class.
PantherHealth reduced by 2 classes; slightly slower spell progression.

WEAPON BALANCE CHANGES

WeaponChanges
FlailDamage class reduced by 1.
CrookMinor improvement to spell progression.
StaffSpell progression buffed.
SabreDamage class increased by 1; Speed set to Slow; Resistance reduction can now go negative (targets take up to 100% more elemental damage); spell progression buffed.
ClawsDamage class increased by 1.
GuardDamage/Defense class reduced by 1.
ScutumDamage/Defense class increased by 2.
CaneDamage class increased by 1.
AxeDamage class increased by 1.
DaggerSpeed set to Fast.
SpearDamage class reduced by 1; major improvement to spell progression.
ShieldDamage class increased by 1.
SlingshotDamage class reduced by 1; major improvement to spell progression.
Elven BowSpeed set to Slow; Damage class increased by 1; minor spell progression buff.
CrossbowSpeed set to Medium; Damage class reduced by 1; minor spell progression nerf.
RootSpeed set to Medium.
WardenSpeed set to Fast.

QUALITY OF LIFE AND FIXES

  • Fixed an issue where enemy Heroes could not be hovered during combat.

  • Added an option to disable Screen Shake in combat settings.

  • Added a Stashed Card Overview during Loot selection.

CLOSING NOTES

Season 2 marks a major step forward for Stash. Runs are faster, spells grow stronger, and strategies are more distinct than ever. Roam the lands of Nyveris, master your Stash, and let chaos spread once more.

Source

Steam News / 30 October 2025

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