Full notes
Full Stash update
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What changed
- Store
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
Stash changes
Tier 4 Has Launched - Level and Skill Cap is now 40
All class abilities now go up to level 40.
All crafts can be advanced to level 40.
Mounts can be found on the medallion shop that allow passage into new regions.
New private and world dungeons added (with new bosses!).
Have fun!
New Armor Cosmetic System
Your character's armor cosmetic appearance is now completely controlled by the costume tab and not by your functional/gear armor. We have separated these two things completely to make it easier for you to customize your appearance and to support future plans for a wide variety of cosmetic options that would have created confusing conflicts otherwise.
Weapons and offhands perform the same as before as far as visual appearance. Visually you appear with your actual wielded weapons/offhands/shields unless you override that with a costume option.
All costume items you had equipped on any costume pages have been removed and sent to your reward inventory.
All cosmetic shoulders, arms/gloves, and boot items no longer exist. All of these cosmetic slots are controlled through the body/suit piece and then toggling/selecting which additional slots to display.
Cosmetic armor is now controlled through two pieces: helmet and body (which controls all the other body locations).
Other Patch Notes: BOO, Stash, and Market Stalls
Bug Fix: Players can now rename their stall and place ads from anywhere in their BOO
Item tooltips in the npc vendor, stall, and newspaper UIs now show comparisons to what you have currently equipped.
Added tooltips for farmhands to producers.
Updated/Added tooltips for when farmhand helping is on cooldown and for when the producer (total possible help) is on cooldown.
Added client chat messages for successful help actions, for both boo owner and farmhand.
Fixed a bug where dragging items from your Stash into your inventory with a bag selected, didn't add them to THAT bag.
Max stash size increased by +10.
Characters, Classes, and Abilities
Resurrection is now fully supported and returns you to the combat.
Rez now adds characters back into combat.
Fixed an issue with animations freezing after playing.
Added a sound effect for when you block in combat.
Ability buffs are downranked to the lower rank version when used on characters whose level is lower than the casted ability level (to a minimum of Rank I).
Warrior:
Cut II - DoT tick duration increased by 1 round
Cut III - DoT tick duration increased by 2 rounds
Hunter:
Slash now does +10% damage on foes with a combo point.
Flaming Arrow II - DoT tick increased by 1 round
Healer:
Spread Heal healing increased by 10%.
Healing Pulse now ticks significantly longer.
Ability tooltips now include the Element of the ability.
Added multi-target support to the Effects Manager. AoE abilities like Mass Mez, Root, etc. should now play effects on all affected targets.
Chat and UI
Fixed a bug where you could drag the stat progress bars in the character stats window.
Added a chat log entry for weapon proc damage.
You can once again chat during the loot event.
Combat
Bug Fix: Players should no longer
Source
Changelog.gg summarizes and formats this update. How we read updates.
