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Steam News20 January 20188y ago

2018.01.19 - Contextual Right Click in combat, More Mobs in Dungeons, Boss Loot Buffs, New Warrior Abilities, Many QoL improvements to UI

Medallion Shop Fixed a bug where bag tooltips in the Medallion shop showed zero (0) for the bag size. Add Combat Bar item added to Medallion shop.

Full notes

Full Stash update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes6 additions8 changes3 removals
  • Store
  • UI and audio
  • Gameplay
  • Events
  • Fixes
  • Balance
changedMedallion Shop
fixedFixed a bug where bag tooltips in the Medallion shop showed zero (0) for the bag size.
addedAdd Combat Bar item added to Medallion shop.
changedMouse over tooltips for items in the Medallion Shop now provide more information like: bag size, market value, bind type, etc.
addedAdded Phase 1 of Contextual Right Click in encounters: Right click within movement range to move to that location. Right click a mob that's adjacent to you to attack that mob with your equipped weapon. Right click a resource node that's adjacent to you to attempt to harvest it. Right click a corpse that's adjacent to you to bury it.
fixedFixed a bug where encounters weren't removing beings from combat, data-wise. This fixes the toast messages during bonfires events.

Stash changes

changedMedallion Shop
fixedFixed a bug where bag tooltips in the Medallion shop showed zero (0) for the bag size.
addedAdd Combat Bar item added to Medallion shop.
changedMouse over tooltips for items in the Medallion Shop now provide more information like: bag size, market value, bind type, etc.
addedAdded Phase 1 of Contextual Right Click in encounters: Right click within movement range to move to that location. Right click a mob that's adjacent to you to attack that mob with your equipped weapon. Right click a resource node that's adjacent to you to attempt to harvest it. Right click a corpse that's adjacent to you to bury it.

Medallion Shop

  • Fixed a bug where bag tooltips in the Medallion shop showed zero (0) for the bag size.

  • Add Combat Bar item added to Medallion shop.

  • Mouse over tooltips for items in the Medallion Shop now provide more information like: bag size, market value, bind type, etc.

Combat

  • Added Phase 1 of Contextual Right Click in encounters:

    • Right click within movement range to move to that location.

    • Right click a mob that's adjacent to you to attack that mob with your equipped weapon.

    • Right click a resource node that's adjacent to you to attempt to harvest it.

    • Right click a corpse that's adjacent to you to bury it.

  • Fixed a bug where encounters weren't removing beings from combat, data-wise.

    • This fixes the toast messages during bonfires events.

  • Added a failsafe for ability animations being able to lock up combat.

  • The Act bar is now disabled during Resource Node encounters and post combat.

  • Fixed a bug where clicking outside of the encounter grid would attempt to move you to the last hovered grid position.

  • You can no longer use abilities in the post-combat phase when all monsters are dead.

Characters, Classes, and Abilities

  • Warrior:

    • Taunt, Intimidate, and Roar now debuff mobs with Weakened, reducing their damage

    • New Ability: Bolster (level 15) - 5 round buff to armor and resists

Social (Clans, Parties, Religions, etc.)

  • Inspecting another player now updates their cached Character Data so the inspector will always be up to date.

  • Fixed some text issues with a couple party chat messages.

  • Leaderboard Values are now right justified, and large numbers (1,000+) are now comma delimited.

  • Numerous improvements made to party management feedback messages.

  • Surnames can now be bought by < level 10 players who have a crafting skill > 9.

Gear and Items

  • All Resistance enchantments got massively buffed by 5-10x magnitude.

Mobs and NPCs

  • Bosses received pass #1 of a fix to their armor and resists. This is a noticeable buff to their defense. The full pass will happen later and will be a more significant increase to their defense. We are holding off on pass #2 until we can get some new class abilities in the game for debuffing armor/resists at that point.

  • Bosses will now have a near guaranteed chance to drop coin and some essence in addition to other loot.

  • CC Immunity now begins as soon as the CC lands, not when it expires.

  • D'orcs now drink two and a half pots of coffee every morning and punch faster.

Dungeons

  • RPDs (Random Private Dungeons) mob density increased by at least 75%. More mobs to fight per dungeon (RPDs only - World Dungeons already have infinite mob respawning).

  • A wall segment will now go transparent if you mouse over it (note: we are planning to increase the transparency of this in the future and also hopefully make the affected number of wall segments larger).

BOO, Stash, and Market Stalls

  • The option to Favorite a stall now appears when you visit a stall from the Merchant Stalls of Askagard interface.

  • Fixed an alignment issue in the newspaper.

Gathering

  • You can no longer use abilities in resource nodes.

Chat

Source

Steam News / 20 January 2018

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