Full notes
Full Stash update
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What changed
- Store
- UI and audio
- Gameplay
- Events
- Fixes
- Balance
Stash changes
Medallion Shop
Fixed a bug where bag tooltips in the Medallion shop showed zero (0) for the bag size.
Add Combat Bar item added to Medallion shop.
Mouse over tooltips for items in the Medallion Shop now provide more information like: bag size, market value, bind type, etc.
Combat
Added Phase 1 of Contextual Right Click in encounters:
Right click within movement range to move to that location.
Right click a mob that's adjacent to you to attack that mob with your equipped weapon.
Right click a resource node that's adjacent to you to attempt to harvest it.
Right click a corpse that's adjacent to you to bury it.
Fixed a bug where encounters weren't removing beings from combat, data-wise.
This fixes the toast messages during bonfires events.
Added a failsafe for ability animations being able to lock up combat.
The Act bar is now disabled during Resource Node encounters and post combat.
Fixed a bug where clicking outside of the encounter grid would attempt to move you to the last hovered grid position.
You can no longer use abilities in the post-combat phase when all monsters are dead.
Characters, Classes, and Abilities
Warrior:
Taunt, Intimidate, and Roar now debuff mobs with Weakened, reducing their damage
New Ability: Bolster (level 15) - 5 round buff to armor and resists
Social (Clans, Parties, Religions, etc.)
Inspecting another player now updates their cached Character Data so the inspector will always be up to date.
Fixed some text issues with a couple party chat messages.
Leaderboard Values are now right justified, and large numbers (1,000+) are now comma delimited.
Numerous improvements made to party management feedback messages.
Surnames can now be bought by < level 10 players who have a crafting skill > 9.
Gear and Items
All Resistance enchantments got massively buffed by 5-10x magnitude.
Mobs and NPCs
Bosses received pass #1 of a fix to their armor and resists. This is a noticeable buff to their defense. The full pass will happen later and will be a more significant increase to their defense. We are holding off on pass #2 until we can get some new class abilities in the game for debuffing armor/resists at that point.
Bosses will now have a near guaranteed chance to drop coin and some essence in addition to other loot.
CC Immunity now begins as soon as the CC lands, not when it expires.
D'orcs now drink two and a half pots of coffee every morning and punch faster.
Dungeons
RPDs (Random Private Dungeons) mob density increased by at least 75%. More mobs to fight per dungeon (RPDs only - World Dungeons already have infinite mob respawning).
A wall segment will now go transparent if you mouse over it (note: we are planning to increase the transparency of this in the future and also hopefully make the affected number of wall segments larger).
BOO, Stash, and Market Stalls
The option to Favorite a stall now appears when you visit a stall from the Merchant Stalls of Askagard interface.
Fixed an alignment issue in the newspaper.
Gathering
You can no longer use abilities in resource nodes.
Chat
Source
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