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Steam News21 February 20242y ago

Patch 0.11.2.0

Today, we say good-bye to our old home. The Hub's layout has been unchanged since the very beginnings of Starveil, since November 2022, when it was still called Project Ouroboros.

In this update2

Full notes

Full Starveil update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • UI and audio
addedThis patch introduces a new layout and look to the Hub. It's very much in-progress still, but as we're making larger changes to how things work, we wanted to roll it out already now.
changed0.11.2.0 Patch NotesChanged the look and the layout of the Hub. This is still very much in-progress.
added0.11.2.0 Patch NotesChanged the way players rezone into the Mycotic Grove, Necroforge and the Hub. Instead of talking to an NPC, players can now walk out. In the Hub this is indicated by a change in the tileset. In Mycotic Grove and Necroforge, players need to walk back beyond where they spawned.
changed0.11.2.0 Patch NotesTweaked some networking logic to try and prevent "ghost" players from spawning.
changedKnown IssuesThe game is way too zoomed out on higher resolutions than 1080p. You can use the F3 button while logged onto a character for some debug settings with resolution and scaling
changedKnown IssuesNot all abilities have audio effects

Starveil changes

addedThis patch introduces a new layout and look to the Hub. It's very much in-progress still, but as we're making larger changes to how things work, we wanted to roll it out already now.
changedChanged the look and the layout of the Hub. This is still very much in-progress.
addedChanged the way players rezone into the Mycotic Grove, Necroforge and the Hub. Instead of talking to an NPC, players can now walk out. In the Hub this is indicated by a change in the tileset. In Mycotic Grove and Necroforge, players need to walk back beyond where they spawned.
changedTweaked some networking logic to try and prevent "ghost" players from spawning.
changedThe game is way too zoomed out on higher resolutions than 1080p. You can use the F3 button while logged onto a character for some debug settings with resolution and scaling

Today, we say good-bye to our old home. The Hub's layout has been unchanged since the very beginnings of Starveil, since November 2022, when it was still called Project Ouroboros.

Here's the earliest screenshot; while the art provided by asset pack is very different, the layout is very familiar :)

This patch introduces a new layout and look to the Hub. It's very much in-progress still, but as we're making larger changes to how things work, we wanted to roll it out already now.

Here's how it looks like now.

0.11.2.0 Patch Notes

  • Changed the look and the layout of the Hub. This is still very much in-progress.

  • Changed the way players rezone into the Mycotic Grove, Necroforge and the Hub. Instead of talking to an NPC, players can now walk out. In the Hub this is indicated by a change in the tileset. In Mycotic Grove and Necroforge, players need to walk back beyond where they spawned.

  • Tweaked some networking logic to try and prevent "ghost" players from spawning.

Known Issues

  • Loading Necroforge may take a moment the first time a player rezones after launching the game

  • The game is way too zoomed out on higher resolutions than 1080p.

    • You can use the F3 button while logged onto a character for some debug settings with resolution and scaling

  • Using skills too fast with the Mouse click Cast trigger option may result in skills being interrupted

  • Not all abilities have audio effects

Source

Steam News / 21 February 2024

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