In this update2
Full notes
Full Starveil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Starveil changes
Today, we say good-bye to our old home. The Hub's layout has been unchanged since the very beginnings of Starveil, since November 2022, when it was still called Project Ouroboros.
Here's the earliest screenshot; while the art provided by asset pack is very different, the layout is very familiar :)
This patch introduces a new layout and look to the Hub. It's very much in-progress still, but as we're making larger changes to how things work, we wanted to roll it out already now.
Here's how it looks like now.
0.11.2.0 Patch Notes
Changed the look and the layout of the Hub. This is still very much in-progress.
Changed the way players rezone into the Mycotic Grove, Necroforge and the Hub. Instead of talking to an NPC, players can now walk out. In the Hub this is indicated by a change in the tileset. In Mycotic Grove and Necroforge, players need to walk back beyond where they spawned.
Tweaked some networking logic to try and prevent "ghost" players from spawning.
Known Issues
Loading Necroforge may take a moment the first time a player rezones after launching the game
The game is way too zoomed out on higher resolutions than 1080p.
You can use the F3 button while logged onto a character for some debug settings with resolution and scaling
Using skills too fast with the Mouse click Cast trigger option may result in skills being interrupted
Not all abilities have audio effects
Source
Changelog.gg summarizes and formats this update. How we read updates.
