Full notes
Full STARVAULT update
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What changed
- Gameplay
- Balance
- Compatibility
- Fixes
STARVAULT changes
✨ New Features
Added a new tower attack mode that temporarily doubles tower range and attacks all enemy players simultaneously. The attack can be dodged.
Added a new attack mode for purple creeps.
Added a new Bomb Creep:
Explodes upon reaching an enemy structure.
Deals 20,000 damage.
Is visible on the minimap.
Creep Pack Leaders no longer appear in every wave.
- ZaraAdded an alternative Ultimate activation for Valve Index users. Quickly point both guns straight up , then snap them back to a horizontal position .
⚖️ Balance
Global
Every hero now has a mass value that affects all knockback mechanics.
Lightweight heroes are now slightly easier to knock back.
Heavy heroes such as HBV and Vael'Um (Colossus form) are much harder to knock back.
Friendly jungle creeps:
HP reduced by 17% / 20% / 23% for Green / Purple / Orange creeps.
Creep Pack Leaders no longer buff jungle creeps.
ApeX-9
Melee damage reduced by 10%.
Movement speed reduced by 10%.
Knockback mechanics reworked.
Jump height has been adjusted.
Jones
Healing Beam now breaks at 45m, while it can still be initiated from 35m.
Titan
HP reduced by approximately 20%.
🐞 Bug Fixes
- ApeX-9Fixed an issue where Punch could continue indefinitely.
- NeiderhornFixed a sudden movement jump at the end of Dash .
Source
Changelog.gg summarizes and formats this update. How we read updates.
