Full notes
Full Startron update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Performance
- Fixes
- UI and audio
Startron v0.152 has been released!
Tweaks & updates
Allowed swapping between salvage yard shop and the addon fitting screen with H and F regardless of context
Sky whales are now rarer (they were intended to be a curiosity, but if every gas giant has them, they're just an invasive species/weeds)
Allowed selling fuel pumps at salvage yards and trading potron at the flora shop
Moved buying calron and silird from scrapyards to exotic dealers
Added specific messages to explain template placement on industries
Improved performance slightly when processing clouds on background entities
Pressing home now centres the camera on your ship when flying around on an entity
Tracked cargo & tracked recipe now persist between saves
Added snowmen
Moved the bar over in one of the planet ports so the arcade machine lines up better
Added contaminated canisters to dark ships
Corrected the border spacing on conversation dialog boxes
Lithrogen now renders as a river when it's only one tile wide (makes bodies of water on entities looks a bit more natural)
Everybody now has a pirate hat onboard a pirate station
Zipship engines now poot out █s when flying vertically and ■s horizontally
Added a toggle for showing all signs while flying around on an entity or viewing the system
Incinerators now produce pollution in oxorine atmospheres just like refineries
The MazeBase level end and doors now have prompts to explain what they're for
The shopping centre superstructure looked a bit basic so that's been spruced up
The Unity/Steam versions now support all pitches of beeps found in the native game (so the end of the self destruct sequence sounds right now)
Added a shimmer effect on chronc ore, chronc bars, gomium ore, gomium bars, valuables & gemstones
Improved the grass variation
Bugs fixed in this version
Fixed the darkenstone locking itself out from being uncovered (no wonder nobody's found it)
Fixed alignment of the right selector arrow on the build menu (it was overlapping the last character of the resonating crystal)
Fixed missing TVs in one of the station bars and one of the planet port bars
Fixed bridge viewer effects lingering when leaving and coming back to the bridge
Fixed bubble seeds showing as planted on yards
Fixed the total score count in MazeBase (it was wrong most of the time)
Fixed tiles in MazeBase not updating until the player moved off of the tile
Source
Changelog.gg summarizes and formats this update. How we read updates.
