Update log
Full Starship Troopers: Terran Command update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Maps
- Performance
- Gameplay
Next week, the new Territory Mode will become accessible for free to all players on the main game branch. After a period of closed and open beta testing, we are now eager to gather feedback from our broader community while we continue to add more content, features and improvements.
A quick recap: Territory Mode offers a new way to play, with a focus on freedom of choice and tactics. It is played on new maps crafted specifically for the game mode. You’ll battle the Arachnids for control of Territory Points - which provide a steady flow of resources - adding a fresh strategic layer to the game.
Choose your Battle Group
A Battle Group consists of a set of units, turrets and abilities, allowing for different strategies and experiences in Territory Mode battles.
The currently available Battle Groups:
The Ground Pounders: Hardened veterans of the brutal desert war on Kwalasha. Command the classic Mk. II Troopers, blast through bigger problems with Rocket Troopers, and clear the way with various M-11 Marauder variants.
- The Hell RaisersA band of fearless mercenaries operating on behalf of the Federation. Wreak havoc with Shredder and Frag Mercs, defend and destroy with the Heavy Drilling Biped, and burn the Bugs down with a flamethrower-equipped M-11 Marauder! (Available to owners of the “Raising Hell” DLC.)
- The PeacekeepersThe Federation's elite military police. Overwhelm your enemies with the J.A.C. Trooper, protect your forces with Riot Shield Troopers, command the skies with the Pegasus Gunship, and rain down hellfire with the M23 Rainmaker Artillery. (Available to owners of the “Urban Onslaught DLC.)
As part of the base game, all players have access to the “Ground Pounders” Battle Group. Each of the current DLCs includes its own Battle Group, which features units from their respective campaigns alongside some units from the base game.
Battle Group Technologies
Each Battle Group also comes with a set of Technologies, which can be researched in battle to unlock unit types, abilities or enhanced unit performance.
Missions across the galaxy
Once a Battle Group is selected, the Galaxy War screen allows you to choose your next mission. These missions can take you to the base game's desert world, Kwalasha; the volcanic planet of Gehenna; or the cityscape of Managar on planet Varuna. The last two are available only if you own the respective DLCs. Each planet presents its own distinct set of maps, mission objectives and unique Arachnid threats, ensuring every mission feels fresh and challenging.
Territory Mode features a total of 27 unique maps if you own all the DLC’s:
11 maps in the base game.
9 maps in the Raising Hell DLC.
7 maps in the Urban Onslaught DLC.
Ownership of any DLC grants access to its specific Battle Group and enables you to play missions with all other Battle Groups on that DLC's planet.
Fight for Territory
To succeed in Territory Mode, your primary objective is to capture and hold Territory Points to gain and maintain control of the battlefield. Securing key positions at critical moments is crucial and often determines victory.
Be prepared for a fierce fight, as the Arachnids will not give up easily. As the mission progresses, their strength increases. They'll launch relentless counter-attacks, reinforce their territory with stronger units, and construct nests to solidify their control over a position.
A new, vital resource is introduced in Territory Mode. You use these resources to purchase units, reinforce squads that have taken casualties, and unlock Technologies. Unlike Supplies, this
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