Full notes
Full Starship Corporation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Balance
- Fixes
- Maps
Starship Corporation changes
Hello everyone, While the official release is still a couple of hours away, we decided to give you access to the update a little early. This updates brings the game up to the release version, adding the new campaign mode, Russian language support, new contracts as well as many, tweaks, changes and fixes. We would like to thank everyone who contributed to the Early Access program, and who provided valuable feedback throughout development. We could not have done it without your support. We also hope that you will continue to share your thoughts, because while we are releasing the game in full today, this does not mean that we will drop support. We will continue to provide updates and patches along the way, so keep that feedback coming. And now, enjoy the game! - Surtur Changelog:
Features:
added campaign
added ship database interface
added russian language support
added steam achievements
added function key for finances
added 1 degree maneuverability for every main engine
added reputation dropdown
updated game manual Balances:
adapted crew count for several contracts
changed election cycle length
added SKIP button for crew management tutorial
HEP requirement/combat success dependent on combat zone size
fixed and reduced boarding events
added ship delivery deadline
changed payment for some contracts|
changed rating requirements for some contracts
added pirate hunting contracts
changed projectile weapon damage on enemy ship
fixed long range cannon damage
reduced minefield mission time to 5 minutes Fixes:
ending screen for success/failure of sandbox game and campaign|
fixed CYO maintenance in rooms
improved ship file loading/saving time
added/changed voice for tutorials
fixed error for shipyard activity in the galaxy map
fixed errors for campaign conversations
fixed combat zone error for ship activity
fixed room sealed error
fixed wrong fuselage cost
fixed Llebre and Hiuz preview sprites
fixed messages overlaying the main menu
fixed error disbanding shipyards
fixed error when not enough outer hatches in crew management
fixed unlocking of rooms after return from technology interface
fixed grid numbers in crew management
fixed errors with electrical malfunctions
fixed number format
fixed malfunctions in “Tech Drill”
fixed typos in campaign messages
increased size of “rules of engagement” buttons
fixed tutorial voice starting correctly
fixed arrow positioning in tutorial
corrected some routework zones
fixed: core shield taking damage
fixed: ship destroyed on collision event
fixed sound volume of ON/OFF button
fixed mining laser functionality with asteroids
fixed missing sprites for some unit types
fixed computer revolt winning condition (CYO only)
fixed mutiny mission error (if no lifesupport present)
fixed military boarding unit sprites
fixed CYOs not welding
fixed enemy units getting stuck in lift
fixed boarding vessel direction on deck 3
fixed crew count after auto-resolve
fixed missile sounds
changed first start music sound level
fixed: stairs not connecting to power
fixed error when using undo after deleting deck connections
removed misplaced trade routes
removed “wrap around” in tutorial overview
fixed tutorial numbering in main menu
fixed: zones in galaxy map overlapping other menu items
fixed: ships moving after quarter ended
fixed: not enough space for text in keymapping
removed empty categories in build menu and research interface
removed empty categories in message panel
fixed action menu text transparency
removed obsolete missions from auto-resolve mission list
fixed: auto-resolve window overlaying the main menu
fixed: access error for deck connections
Source
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