Full notes
Full Starship Corporation update
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Repeated intro
Hey everyone, We are happy to be able to say that the Artificial Human update is finally out! In addition to the usual bugfixes and balances, Starship Corporation now features an additional type of crew member: Artificial Humans, also called Cybernetic Organisms (CyO). CyO do not require air, water, food, healthcare or life support, they can replace any profession and are tough built. If they are damaged, all the need to do is to return to their pod. Crew Management has now an additional mission, to prepare the ship to handle malfunctioning CyOs. Decide for yourself if you want to strengthen your crew by adding an artificial human, or if you want to get rid of human error completely. The market will feature 10 additional contracts for completely automated ships, and they current 60 contracts in all different areas of space travel can be approached in a new way. We also prepared a little video, explaining the new features: https://youtu.be/8XhXw_9gjiE The full changelog can be found below. Gameplay:
What changed
- Gameplay
- Maps
- Performance
- Fixes
Starship Corporation changes
added Cyo Chambers (Ship Design, Research)
added Cyo Units (Crew Management)
added new ERS mission "Cyo Malfunction"
added additional contracts (Galaxy Map):
Automated Explorer
Automated Routeworker
Automated Cargoship
Automated Border Patrol
Automated Tanker
Automated Service Craft
Auto Builder
Robot-Racer
Automated Mining Vessel
Auto-Assassin
tax cuts are based on contribution level
research budget is set to 0 when category is complete
changed LRM Scout vessel objectives
Bugfixes:
improved performance in ship design
fixed off_counter error
fixed room access error for deck connections
fixed missing captain sprite
fixed LRM Scout vessel requirements
fixed Kartikeya fuselage grid
fixed: check if fuselage is researched
fixed: not all save files are listed
file deletion confirmation for ship files
Source
Changelog.gg summarizes and formats this update. How we read updates.
