HomeGamesUpdatesPricingMethodology
Steam News15 September 20178y ago

UPDATE 0.9.2.0 New StarMap

Update Overview: New StarMap. Larger, more rational structure, more information, More free while exploring. New Module: " Antimatter WarpDrive ". The ship with WarpDrives can warp without warpgate.

Full notes

Full StarShip Constructor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Balance
  • UI and audio
changedUPDATE OVERVIEW:Adjust the recovery prices of ore trading center. The price will be lower than the stations.
changedUPDATE OVERVIEW:A background texture for station interface.
changedUPDATE OVERVIEW:Update the damage effects of the ship. Electric short circuit effects.
addedUPDATED DETAILS:Firing Mode : The firing mode is an important new setting. It can bring different operating experiences. Weapons can be set to automatic or semiautomatic firing mode. Press [TAB] to switch between two modes. Automatic Mode : The weapon fired at maximum firing rate.(Like before) Semiautomatic Mode : In semiautomatic mode, the shooting speed will decrease to improve the accuracy. Hold the left mouse button to aim accurately, and fire when the aiming line is green. Shooting after aiming will cause 200% damage. Of course, aiming takes time,semiautomatic mode is more suitable for high damage, low - firing rate weapons. New Damage Effect Electric short circuit effects. Trading Center Price Changes : Ore trading center only recycle items at half price now. Quest System Quest system framework design. It should be available before Christmas. Random quests may be released first. The mainline quest will release later. Developing the quest system took a lot time. So this update is not very much. Welcome to the steam community if you got any question or ideas. I will always reply when I see it :) And thanks for your support and advice.

I have been designing and developing a quest system recently. It should be available before Christmas. And it took me a lot of time. So. This update is not very big.

UPDATE OVERVIEW:

  • Firing Mode.You can switch the weapons between full-automatic shooting and semi-automatic shooting.

  • Design and develop the quest sytem.(unavailable for now)

  • Adjust the recovery prices of ore trading center. The price will be lower than the stations.

  • A background texture for station interface.

  • Update the damage effects of the ship. Electric short circuit effects.

  • Update the explosion effects.

  • Other small change and optimize AI logic.

  • Regular bug fix.

UPDATED DETAILS:

Firing Mode

The firing mode is an important new setting. It can bring different operating experiences. Weapons can be set to automatic or semiautomatic firing mode. Press [TAB] to switch between two modes.

Automatic Mode

The weapon fired at maximum firing rate.(Like before)

Semiautomatic Mode

In semiautomatic mode, the shooting speed will decrease to improve the accuracy. Hold the left mouse button to aim accurately, and fire when the aiming line is green. Shooting after aiming will cause 200% damage. Of course, aiming takes time,semiautomatic mode is more suitable for high damage, low - firing rate weapons. New Damage Effect Electric short circuit effects.

Trading Center Price Changes

Ore trading center only recycle items at half price now. Quest System Quest system framework design. It should be available before Christmas. Random quests may be released first. The mainline quest will release later. Developing the quest system took a lot time. So this update is not very much. Welcome to the steam community if you got any question or ideas. I will always reply when I see it :) And thanks for your support and advice.

Source

Steam News / 15 September 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.