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Steam News24 April 20262mo ago

Starsand Island Early Access Update - Version 0.4.9467

New Features Added an Affection Discount system: when you reach certain affinity levels with NPCs, related items in some shops will be sold at discounted prices.

In this update8

Full notes

Full Starsand Island update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

65 fixes5 additions10 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • Maps
  • UI and audio
  • Fixes
addedNew Features
addedAdded an Affection Discount system: when you reach certain affinity levels with NPCs, related items in some shops will be sold at discounted prices.
addedAdded the "Snail Pump" item along with its corresponding Codex entry display.
changedOptimizations
changedBUILD MODEImproved the painting system, including new guidance prompts for controller operation.
changedBUILD MODEEnhanced material visuals for certain plots.

Starsand Island changes

addedNew Features
addedAdded an Affection Discount system: when you reach certain affinity levels with NPCs, related items in some shops will be sold at discounted prices.
addedAdded the "Snail Pump" item along with its corresponding Codex entry display.
changedOptimizations
changedImproved the painting system, including new guidance prompts for controller operation.

New Features

  • Added an Affection Discount system: when you reach certain affinity levels with NPCs, related items in some shops will be sold at discounted prices.

  • Added the "Snail Pump" item along with its corresponding Codex entry display.

Optimizations

BUILD MODE

  • Improved the painting system, including new guidance prompts for controller operation.

  • Enhanced material visuals for certain plots.

  • Optimized terrain editing controls on Windflute Island to provide a smoother and more fluid experience.

UI & DISPLAY

  • Added a quick map access feature to the Worktable interface, along with a shortcut key for tracking crafted items, and clearer visual distinctions between pre-selected and selected target items.

  • Enhanced controller usability for the Campfire cooking interface.

  • Improved background visuals in the Foodybara mini-game.

  • Optimized Furnace interface controls by adding a spacebar shortcut prompt for processing actions.

  • Improved the outfit-changing experience in the Boutique: switching between items within the same category will no longer trigger conflict prompts.

  • Enhanced the Selective Breeding House experience: exiting while selecting parent animals will no longer prompt a save confirmation, making the exit flow more natural.

  • Optimized the Vehicle Modification interface: when no vehicle is displayed, rotation shortcut prompts and sliders will be hidden.

  • Improved the visual presentation of the Glowing Moon Forest

Fixes

CONTROLS

  • Fixed an issue where advanced items could be crafted using the Furnace I, bypassing equipment tier restrictions.

  • Fixed an issue where the character could become unable to move or interact in certain situations.

  • Fixed an exploit where coins could be repeatedly claimed via the "Claim All" mail button after canceling a commission.

  • Fixed an issue where the "Upgrade" button in processing devices would not respond.

  • Fixed an issue where outfits could not be changed while mounted.

  • Fixed an issue where robot terminal rewards in the Glowing Moon Forest would disappear abnormally.

  • Fixed an issue where upgrading a processing device with unclaimed items would cause those items to disappear.

  • Fixed a display issue when entering Photo Mode while holding a slingshot.

  • Fixed an issue where items purchased via shop or from demolished structures could not be properly received from the mailbox.

  • Fixed an issue where prices in the Starsand Shop were incorrectly displayed as coins.

  • Fixed an issue where shop inventories on the merchant ship would not refresh after entering ruins and returning to the main island.

  • Fixed multiple system issues with robots, including inability to dispatch, collect products, and loss baby animals data.

  • Fixed an issue where baby animals rewards from the robot terminal were incorrectly sent to the Backpack instead of the Animal tab.

BUILD MODE

  • Fixed an issue where the amount of Stone in the Backpack could not be read in Build Mode.

  • Fixed an issue where pressing Y to collapse the recipe panel with a controller would cause furniture to disappear.

  • Fixed an issue where special decals could not be rotated using the R1 button on a controller.

  • Fixed an issue where the Houseboat could not use official blueprints and incorrectly displayed a "No plot permission" message.

  • Fixed an issue where entering Build Mode on the Houseboat, viewing blueprints, and exiting could cause the game to freeze and all UI to disappear.

  • Fixed an issue where door models would display incorrectly when using the perspective feature in Build Mode on the Houseboat.

  • Fixed an issue where previously undone terrain changes would reappear after modifying terrain again.

  • Fixed an issue where blueprint details in the Build Library did not display crafting recipes, required items, optional items, or materials.

  • Fixed an issue where extended objects could not be reverted using the undo function.

  • Fixed an issue where placing a blueprint Layout could cause the game to freeze.

  • Fixed an issue where saving and applying a custom aquarium blueprint would remove other items in the house.

  • Fixed an issue where using the "Raise Terrain" function on Windflute Island could cause the character to fall underground.

  • Fixed an issue where wall snapping height could not remain consistent.

  • Fixed an issue where exterior aquarium decorations could only be picked up from inside the aquarium.

  • Fixed an issue where sprinklers would turn off if the game was closed immediately after placement.

  • Fixed an issue where moving a house could cause structural abnormalities.

  • Fixed an issue where removing and undoing a teleportation device would disable teleport functionality and remove it from other devices.

  • Fixed an issue where clearing a house would cause the mailbox to disappear.

  • Fixed an issue where wall corners could not be painted.

  • Fixed an issue where land could not be cultivated on Blue Beach.

QUESTS

  • Fixed an issue where the Queen Bee's bonus effects would not take effect.

  • Fixed an issue where certain creatures (Rainbow Butterfly, King Dragonfly, Pastel Pincer) could not be captured on the island.

  • Fixed an issue where required quest items could not be obtained in the Adventurer profession quests.

  • Fixed an issue where the "Silly Melon" quest would be re-triggered after completion when checking mail.

  • Fixed an issue where Intermediate Farmer quests would reappear when accepting Senior Farmer training tasks.

  • Fixed an issue where Spring Festival gift quests for elders would still appear after completion when talking to NPCs.

  • Fixed an issue where the bridge construction quest would repeat after completion.

  • Fixed an issue where loading old saves would incorrectly trigger the "Building New Year Square" quest prompt.

  • Fixed an issue where the "King" gene was not displayed in elite animal attributes.

  • Fixed an issue where fishing nets could not catch fish under waterfalls.

  • Fixed an issue where using the Golden Staff while mining would not trigger the "Small Break" skill.

  • Fixed an issue where apply makeup in the shop after adding items to cart would remove all previous makeup.

  • Fixed an issue where certain land tiles could not be cultivated.

  • Fixed an issue where greenhouse crops would wither after seasonal changes.

  • Fixed an issue where bees would remain idle and not collect nectar, or fail to return after work.

  • Fixed an issue where seeds could not be planted on planting racks placed on Windflute Island.

NPCS

  • Fixed an issue where Aurelis could not return upstairs to sleep at certain times.

  • Fixed an issue where gifts received after cohabiting with Aurelis did not match their descriptions.

  • Fixed an issue where Gust would not move during rainy weather.

  • Fixed an issue where Zerine's basket might not be hidden during her introduction cutscene.

  • Fixed an issue where some NPCs would not return home after cohabitation.

  • Fixed an issue where gifting sugar paintings to certain NPCs did not increase affinity.

  • Fixed an issue where furniture gifted via mail by Delphin and Solara did not include blueprints; these can now be crafted via the Worktable.

  • Fixed an issue where some NPCs could not properly walk up stairs while following the player.

ITEMS

  • Fixed an issue where "Tuk-Tuk" blueprints were not available in the vehicle shop.

  • Fixed an issue where the Houseboat vehicle could not be retrieved.

  • Fixed an issue where snacks and drinks could not be purchased from Zerine's General Store.

OTHERS

  • Updated the Outfit Codex with pajama-related entries.

  • Fixed an issue where fainting on Summer Day 26 would skip the Beach Festival event.

  • Fixed an issue where treasure chests from treasure maps would spawn in mid-air.

  • Fixed an issue where collection robots would not collect fish pond products.

  • Fixed other known issues.

To all Islanders:

Thanks for your continued support! We're committed to making Starsand Island the best it can be, and we'll keep improving it.

Found a quirky bug? Have some ideas? Join our official Discord and talk directly with the devs! We've got our stools ready and waiting for you!

Discord:

https://discord.gg/XW63928c65

For more information, please visit our official website:

https://www.starsandisland.com/ en/#/

Source

Steam News / 24 April 2026

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