Full notes
Full Stars Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Maps
- Gameplay
Stars Online changes
Bugs
Visual bug fixed with hp gen not showing its equipped when loading in, or changing loadout
Fixed bug issue with Sector control that caused the mission message to repeat itself indefinitely
Update
Added prestige mode to sector control, when a full rotation increments you boost the reward for each time its prestige. (The MATH = Reward * Prestige level) Since the new map enemies are challenging, they don't get any buffs, but the completion requirement increases. (The MATH = requirement * Prestige level)
Some Ideas I've been thinking of
Adding the Ability to fuse same gear types together to increase its power.
Daily, Weekly, Monthly Challenges to the free space mission beacon and letting players decide what mission they want to do instead of computers Random choice.
Expanding the Skill tree
Adding achievements for Sector Control, and Infected.
Adding onto sector control, or new game types.
Debating on Adjusting the Level curve or lowering level requirements.
Adding (ships, weapons, and generator) parts to the skeleton chest pull.
Since the Autolock is a premium and premium light feature was thinking of making a Ship Targeting CPU.
Thoughts, anything you guys would like to see in the future. Please share your thoughts and suggestions in the comment section I would love to hear from you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
